The participating organisations, the decision-makers and the participants wish to carry out this project for the following reasons: Several of the participants in the project have told us that a large part of the youth (including themselves) are unaware of the stories and histories of the childhoods of their parents and grandparents. Several of these stories are composed of large doses of popular knowledge and a strong cultural component. The young people do not only want to rediscover these stories and histories, but to share them with other participants from other countries and regions, thus generating an intense multicultural atmosphere, a hallmark of what is Europe today. Therefore, the first objective is: TO REDiscover EUROPEAN MULTICULTURALITY THROUGH YOUR ACCOUNTS. Participants want to prevent these stories from getting lost, as well as reaching as many young people as possible. That is why one of the objectives of the project is the development of a 2D videogame, this videogame will collect several of the stories. emulating a game of adventures and platforms. The game will be available in English and will have a free creative commons license and can be downloaded for free from the Internet. The program of activities includes several workshops where this game is made. Being the second objective: THE ELABORATION AND DIFFUSION OF A 2D VIDEOGAME WITH THESE ACCOUNTS Participants want to acquire creative skills, digital skills (computer drawing, video game programming), as well as social skills (teamwork, conflict resolution, leadership...). Each national group of participants is responsible for a part of the activities (this is detailed in the program of activities and in the participant's previous tasks). The participants will work in groups throughout the project, leading to the development of various "soft skills". All these skills are very important in today's labour market, as they are transversal skills. Young people value this very much and want to acquire them. Therefore the third and final objective is: TO GIVE THE PARTICIPANTS CREATIVE, DIGITAL AND SOCIAL SKILLS.