In times of climate change, excessive-consumption of natural resources, the rise of right-wing populism and breakneck speed of communication and development, the question arises: how do today's young people see their future? How do they imagine paradise and how can they contribute to fulfilling their dreams? We want to discuss these questions in our German-French-Belarusian exchange cycle. The objectives of the project were to enable the participants to establish links with young adults from EU and non-EU countries, to allow them to discuss and exchange on their daily life and their perspectives and visions for the future, to develop together lines of action to have an influence on their future and thus to favour the participation of young adults in democratic life and active citizenship in order to contribute to a better cohesion and understanding of the other within our European societies. The project consisted of 3 phases of eexchanges, each in one of the participating countries. The first exchange in Belarus privileged to get to know each other, to create a group dynamic and thus establish a relaxed and confident working atmosphere, to learn more about the participating countries and to develop individually and then collectively their visions for their future. At the second exchange in France, the participants follow an "island game" simulation that allows them to implement their visions in a fictitious setting by making decisions, taking responsibility for their choices and evaluating the impact of their decisions. The simulation deals with different issues that play an important role in civil society, such as the relationship to knowledge and authority, the way decisions are made, the relationship to ethics and morality, the relationship to power, as well as the economy (what mechanisms are in place and how do they work) etc. During the simulation, the participants are inhabitants of an island, but divided into communities in three different regions of the island. Their mission is to live. To do this, they have to satisfy the basic needs of life, which are called "food, housing, clothing and tools". In a first step, the participants learn a lot about their own representations and behaviour in everyday (social) life. In a second step, the game allows for an analysis of what drives or resists, what facilitates or hinders the implementation of a common collective project. Are individual needs and wishes taken into account by the group? Which concepts will be developed by the three different communities? Why this or that concept? What are the advantages and disadvantages of each concept? What can we learn from this for the design of our utopia for the future? The third and final phase of the exchange allows us to develop lines of action so that the visions for the future, so far utopian, can be realised. What can we do to change things and get closer to our own vision of the land of utopia? Is it enough to limit actions to those close to us to achieve change? Or should there be accomplices? Should we join an NGO or get involved in politics? At the end of the cycle of exchanges, participants will be able to implement actions/measures in their local or even regional context and thus convince other young people to become actively involved in civil society.