Youth workers of partnering organisations still lack crucial digital competencies needed to keep up with youth. This lack highly affects the quality of their youth work. Fostering engagement and reducing social exclusion of disadvantaged youth is one of the fundamental tasks of partners involved in this project. Yet, youth workers from partners’ organisations find it difficult to reach disadvantaged youth because they experience lack of knowledge and skills in the field of digital and media literacy. Since digital youth work should be defined in relation to youth work goals in general, not as a separate endeavour with a separate goal, this mobility project will promote digital youth work, media and digital literacy as valuable tools for reaching out to youth with fewer opportunities and supporting them in active participation through digital means. Youth workers will develop and improve their digital and media literacy skills and learn how to transfer their knowledge and competencies to youth through digital as well as face to face youth work. Since media literacy must be tied with critical approach, the project will also foster critical thinking in the context of digital media. Main objective: Increase the quality and effectiveness of youth work by improving the digital skills of youth workers in reaching out to and supporting young people with fewer opportunities in their daily work Specific objectives: To increase media literacy and digital competencies of 22 youth workers from eight EU countries To equip youth workers with non-formal tools and methods needed to promote digital and media literacy among youth with fewer opportunities To enable the exchange of good practices of reaching out to and supporting young people with fewer opportunities through digital youth work: enable promotion of digital and media literacy and networking between partners from eight EU countries Through this project, youth workers will understand the importance of digitalisation of society; learn about planning, designing and evaluating digital youth work; learn about information and data literacy; understand digital communication, safety, and creativity - all in the context of youth work (learning outcomes are described more thoroughly in the section “Participants”). For example, youth workers will learn how to use social media to improve youth participation. The project will highly improve the capacities of participants and their organisations in reaching out to youth, especially those with fewer opportunities, through digital means applicable in youth work.