Project idea: Nowadays different games are available in almost all the youth centers, but in most of the cases they are used for leisure and entertainment. The authors of the project believe that games are an untapped resource and would like to look at games from another perspective. Each game is based on learning and by developing an appropriate gamification (gaming) algorithm it is possible to achieve a more informed and up-to-date learning of young people. Gamification is the use of game elements to to promote the development of game thinking and the use of game-based tools in a strategic way. In this way, it is not only the basic skills / competences of young people that are better developed, but also the more active involvement of young people in the learning process. The idea of the project is to look at the games and the integration of the gaming approach into youth work as an innovative and interesting way to better involve and educate young people and develop the skills of youth workers to develop gaming algorithms, including using existing games from youth center and implement educational projects. Using a gaming approach to youth work, it is possible for young people to develop important skills for the 21st century: Patience and Tolerance, Focusing on Concentration, Solving Problems, Strategic Thinking, Giving and Receiving a Link, Train Memory, Decide, Collaborate, Take Responsibility, Creativity, Think Understand Action and Consequences, Talk and Listen, etc. It can be safely said that not only the basic skills / competences of young people are being developed, but also the involvement of young people in learning processes is promoted and the well-being of young people is promoted. Project promoters want to involve young people more actively and participate in civic, economic, social and cultural processes. This can be achieved by teaching young people how to get involved, creating long-term interest in participating and preparing young people appropriately. To do this, it is necessary to use new, innovative and interesting ways, and the use of a gaming approach can provide better results. Project idea summary: Look at games and integrate the gaming approach into youth work as an innovative and interesting way to better involve and educate young people, especially young people with fewer opportunities and hard-to-reach groups. Develop the skills of youth workers to develop gaming algorithms, incl. using existing youth center games and educational educational projects. Project Goals: • Promote youth workers' understanding of the games as a innovative non-formal education tool and to discuss about gamification approach in a youth work; • Enable project participants to acquire knowledge and to gain skills to develop gamification algorithms what can be included in a youth work and educational activities activities; • Encourage participants to share their personal experiences of working with young people, especially about games in a learning process, main benefits, challenges; • Develop personal and professional competencies of the participants for the future work with young people and to discover new ways how they can use games as a non-formal tool; •Contribute to improve quality in a youth work and to develop cooperation among project organizations. The project meets criteria of Erasmus+ for 2019 and is aimed at providing youth workers with the skills and methods necessary for professional development, which are necessary for the transfer of the common core values of society, especially for hard-to-reach youth groups. The use of gamification approaches is an appropriate way of working with young people with fewer opportunities and hard-to-reach groups, because this kind of learning is interesting, passes the barriers and is intriguing and intrigued in nature.