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Augmented Reality for Environmental Education

2019-2-LV02-KA205-0026722019Strategic Partnerships for youthfinalizedGood practice
Countries: LV|LT|EE · Grant: €59,110.5
New innovative curricula/educational methods/development of training coursesEnvironment and climate changeICT - new technologies - digital competences

Project summary

Project "Augmented Reality for Environmental Education" will seek the possibility to use the Augmented Reality (AR) technology as an educational tool for young people in Europe. The main target group of this project will be youth workers and educators who are interested in new and innovative tools for youth education and engagement. With the aim of tackling the challenge of finding new education methods that are attractive for young people, project partners will create an educational tool with Augmented Reality application that will focus on environmental education. Taking into consideration the interactive digital nature of Augmented Reality application, this tool will be used to motivate young people to learn more about the challenges and possible futures regarding the environment as well as the change of habits that is needed in order to reach more nature-friendly society. Project partners will choose environmental education topics and create scan cards-posters which will be used together with already existing and developed AR application, creating not only informative reading material but also complementary interactive educational content with images and videos that will give additional insight for each of the chosen topics. This educational tool created in the project will be available for printing out and using in classrooms as well as in a digital format online free of charge, therefore youth workers and educators who are interested in innovative tools will be able to access and use it within their non-formal education programmes and activities.

Final report summary

Project "Augmented Reality for Environmental Education" will seek the possibility to use the Augmented Reality (AR) technology as an educational tool for young people in Europe. The main target group of this project will be youth workers and educators who are interested in new and innovative tools for youth education and engagement. With the aim of tackling the challenge of finding new education methods that are attractive for young people, project partners will create an educational tool with Augmented Reality application that will focus on environmental education. Taking into consideration the interactive digital nature of Augmented Reality application, this tool will be used to motivate young people to learn more about the challenges and possible futures regarding the environment as well as the change of habits that is needed in order to reach more nature-friendly society. Project partners will choose environmental education topics and create scan cards-posters which will be used together with already existing and developed AR application, creating not only informative reading material but also complementary interactive educational content with images and videos that will give additional insight for each of the chosen topics. This educational tool created in the project will be available for printing out and using in classrooms as well as in a digital format online free of charge, therefore youth workers and educators who are interested in innovative tools will be able to access and use it within their non-formal education programmes and activities.

Project partners (3)