Technology is an integral part of modern life. We are literally surrounded by technology at every instant of our time and over the recent century it has been designing the course of modern world’s development. It’s only logical that people’s skills and abilities to navigate in the digital era determine their employability and competitiveness in the labor market, progressiveness in general and even degree of social inclusion. But, even though the importance of technology and digital literacy seems to be obvious in the 21st century we still live in the society of so called “digital immigrants” – people who didn’t grow up with digital technology and internet, and “digital natives” – people for whom computers and internet were part of their life since birth. Therefore, there’s a very significant difference in attitude towards technology among people: while older generation (people born before 1980s), who are digital immigrants use technology when they need it, younger generation, which is nowadays youth, basically breathe technology as it’s an indispensible part of their lives. As a result, adults fear that youngsters get lost in the small world of their devices not relating to the “real” world and people around losing social competences. This often leads adults to ban digital devices during educational activities, closing themselves from getting to know new digital tools and often getting into conflicts with youngsters. We believe, that digital literacy and 21st century skills play a crucial role as part of modern-day citizenship and modern life in general and youth work should be able to encourage this. Therefore, youth workers need an agile mindset, willing to try new things, learn from both success and failure, and be supported to do so. With this TC we are proposing solutions that value the needs of both adults and youngsters and support communication between them, by providing digital knowledge and skills and finding creative ways on combining analog and open-air activities in youth work with digital tools and apps that are used by youngsters, through a hands-on approach and experience. Objectives: To discover some popular digital tools that can be used in youth work with the focus on open-air activities To explore, share experience and build skills in the field of digitally based experiential learning To discover the concept of digital youth work To reflect on future potential of digital youth work and its possible limitations To create new educational tools and learning methods aimed at developing behavioral and social competencies, pursuing social inclusion of the people with fewer opportunities through digital outdoor activities To develop digital methods of empowering people with diverse needs for youth work To share good and bad practices of digital youth work To promote networking and cooperation between experienced youth workers/trainers Objectives of the Erasmus+: -equipping youth workers with competences and methods for their professional development, including for digital youth work, needed for transferring the common fundamental values of our society, particularly to the hard to reach young people and preventing violent radicalisation of young people as well. Moreover, the project goes in line with the ideas of smart inclusive and sustainable growth of Europe 2020 strategy and its “Youth on the move” and “Digital agenda for Europe” flagship initiatives.