‘Whether fact or fiction, HOW you decide to tell your story is almost as important as WHAT your story is.’ - Philip Pullman, author. Every single living being has a unique set of personal history based on their experience, thoughts, and feelings. To share those stories with others can be a powerful tool, changing the attitudes and inspiring both sides - those who listen to the stories and those who tell them. Different and contradictory information, however, is the background to which we operate. Information is often used as a means of manipulating, planting radical ideas, extreme and negative speech, and we, NGO teams, consider this to be detrimental to youth, vindicating their proactive behaviour and civic participation, blurring their sense of justice, engagement, inclusion, incitement fears and stereotypes, creating marginalised groups demonstrating their identity in a destructive manner. Changing this context can happen precisely through an instrument like digital storytelling. Through it, the focus of the conversation shifts as based on first-person, emotional, authentic, and intimate stories. The creation of personal/organisational narrative and digitalising it through multimedia tools were the two aspects of digital storytelling although the application required certain skills, knowledge and practice to achieve the desired effect that NGO teams often do not possess. The possibilities of digital technologies have turned everyone into a potential narrator, but digital storytelling was more than just telling a story. It was an inclusion tool engaging the community that can be used in different contexts to solve complex social issues. Digital storytelling helped civic organisations to give a human face to abstractions such as freedom, tolerance, solidarity, etc., to promote universal values and basic rights, to disseminate their performance and results more efficiently and, in so doing, to be a sustainable factor in the social dialogue. The main aim of the project: To improve the quality of youth work by equipping youth workers with competencies on using digital storytelling in daily work for reaching out marginalised young people, promoting diversity, intercultural and inter-religious dialogue, etc. Objectives: To improve youth workers knowledge on digital storytelling and ways to apply it in their work. To improve youth workers skills on developing digital stories for change and dissemination results of their work. To improve youth workers ICT competencies and encourage them to use digital technologies in daily work. To develop follow-up projects, by putting in practice acquired competencies during the project. Objectives are in line with Erasmus + and it’s KA1 objectives: - support learners in the acquisition of learning outcomes (knowledge, skills and competencies) with a view to improving their personal development, their involvement as considerate and active citizens in society and their employability in the European labour market and beyond; - support the professional development of those who work in education, training and youth with a view to innovating and improving the quality of teaching, training and youth work across Europe; as well as priorities of Digital Education Action Plan adopted by the European Commission: - making better use of digital technology for teaching and learning; - developing the digital competencies and skills needed for living and working in an age of digital transformation; “Digital Storytelling for youth work” project introduced youth workers and educators to digital storytelling and explored ways to use digital stories for reaching out marginalised young people, promoting diversity, intercultural and inter-religious dialogue, enhance students’ learning experiences, etc. The course was designed to be comprehensive yet fundamental. By comprehensive we mean that the course provided a solid foundation for all of the components of a digital story and illustrated these components with practical workshops, example stories, hands-on opportunity for learners to create their own digital stories, as well as providing links to additional readings. The course was fundamental because it covered the basic process of creating a digital story starting with just a simple script and as little as one image. Initially we decided to do the project activities in a location that not so many young people have access to such training seminars. After doing research, we realised that Poltava would be a perfect city to host a project. Unfortunately due to the war we had to re consider our location and decided to do it in South Italy having the support of many local organisations. It is important to mention that beside the fact that our project responded to the young people needs, it also responded to our needs as organisations and to the needs of local community of the Benevento, Italy.