The strategic partnership is aimed at youth workers, voluntary youth leaders and educators who are interested to incorporate an innovative approach of game-based learning in their youth work activities and services of their organizations/institutions and further promote it to other stakeholders. The results of the strategic partnership are further aimed at two main target groups: young people aged 16+ who are engaged as learners in the final game-based learning activities and educators trained in game-based learning. The strategic partnership aims to further develop, share and promote game-based learning practices as an efficient and innovative approach to learning and to make game-based learning more present in formal and non-formal education institutions. The objectives: - To further develop and use game-based learning methods applicable to social education of young people; - To promote best approaches to game-based learning among educators through training them in using innovative methodology; - To strengthen cooperation between youth organizations and educational institutions for joint development of game-based learning; - To increase operational capacity of partner organizations in delivering quality educational services; - To develop young people’s social and civic competences by using gamified educational activities; - To create, publish and spread 3 manuals on different approaches to game-based learning with detailed outlines of at least 15 diverse game-based learning activities; Altogether, the strategic partnership involves at least 300 participants on several levels During three training activities delivered as part of the strategic partnership, altogether 54 youth workers, educators and teachers will be trained in use of game-based learning activities. These participants will then run game-based learning sessions using the activities with their own target groups – youth center clients, youngsters and students. We envision at least one local activity per country after each of the training activities, targeting minimum 240 youngsters. Furthermore, the members of the consortium will be affected by increase of opportunities provided by the strategic partnership and participation in meetings and workshops done locally. We also expect the participants of the training activities to share their learning with their colleagues. This means that the minimum number of affected people will reach well over 300. The kick-off meeting will prepare the consortium members for the following activities. This is followed by three training activities for youth workers, teachers and educators, each aimed to train them in different approach to game-based learning (educational role plays/simulations, escape rooms and board games). The activities are concluded by an evaluation meeting. The training activities and dissemination activities will be carried out using non-formal education methodology and game-based learning. During the partnership, we will publish three game-based learning publications and toolkits: open educational publications with emphasis on educational role plays, educational escape rooms and educational board games respectively. The publications will include game-based learning theory and detailed outlines of examples of activities with printable materials for organizations and educators to replicate. We will develop a website with information of the project and project outputs, photographs, visual reports and three training course concepts. We divided impact based on various target groups that we will be working with during the strategic partnership period. People who will be involved during the whole process of the project will become more competent in the field of civic/social education and game-based learning activities. young people will have a chance to test games, be part of workshops, cooperate with the partner organizations therefore they will firstly develop own social/civic competence set and soft skills, have a better image of social/civic education, active citizenship and attitude towards being active in society or sensitive to specific topics relevant to the field. Participants of the training activities will gain basis for game development and educational game design, they will have grasp of non-formal learning methodology and ideas as well as be able to facilitate non-formal learning sessions using educational board games available. Through dissemination events locally and online, the project has the potential to influence youth workers/educators and organizations broadly as they can take contact and work with this project consortium. By continual use of game-based learning methods that will be selected in the manual, the results have chance to spread to hundreds of new youth workers a year, as the sum of game-based learning trainings organized by the participating organizations directly impact approximately 300 youth workers per year and impact education systems and curricula in long term
The concrete objectives of the project were: 1. To further develop and use game-based learning methods applicable to social education of young people 2. To promote best approaches to game-based learning among educators through training them in using innovative methodology 3. To strengthen cooperation between youth organizations and educational institutions for joint development of game-based learning 4. To increase operational capacity of partner organizations in delivering quality educational services 5. To develop young people’s social and civic competences by using gamified activities 6. To create, publish and spread 3 manuals on different approaches to game-based learning with detailed outlines of at least 15 educational activities In relation to objectives, the project further defined: 1. To involve 54 educators through the trainings, organize at least 12 events reaching at least 250 participants 2. Making the manuals at least 30-40 pages long 3. Spreading the manuals to at least 40 organisations active in the youth field in the EU 4. Producing 15 concrete game based learning activity outlines 5. Producing at least 30 physical game based learning activity materials 6. Developing a website dedicated to game-based learning
The strategic partnership aimed to develop, share and promote game-based learning practices as an efficient and innovative approach to learning and to make it more present in education institutions. The idea of the project was based on several years long cooperation among the partners on the topic of game based learning. During previous KA1 training courses with over 300 participants, over 50 concrete game based learning methods were developed. The activities were being used, but there was rarely the time and resources to revise the materials. We decided to work further with these outcomes, providing further testing and revisions to selected games, training educators in using the games and sharing the outlines and printables publicly. The project concentrated on several needs that were applicable to organizational and society realities. 1. The need for interactive methods and tools that do not require a large group of participants but can be scalable. 2. The need for innovative and effective tools to educate young people in socially relevant topics. 3. The need to create a network of colleagues that are ready to cooperate internationally and share knowledge and experience in working with various target groups of young people.