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Intercultural Community Building through Immersion in Estonian Culture

2019-3-EE01-KA105-0775282019Youth mobilityfinalized
Countries: EE|RO|EL|DE|PL|IT|DK · Grant: €18,580
Cultural heritage/European Year of Cultural HeritageCreativity and cultureYouth (Participation, Youth Work, Youth Policy)

Objectives

The project "Intercultural Community Building through Immersion in Estonian Culture" is a youth exchange which uses an innovative learning approach that was developed by a group of young people active in the field of youth work. The approach which is called ERA (European Roleplay Approach) gives young people the opportunity to experience each other’s values, ideas, opinions and ideas in a game setting which makes it easier to forget prejudices, political and national influences and preconceived ideas. Instead youths play heroes with the same background in a world built on a mythological background, legends or history (or a mix of all of them) and meet in a country that is relevant for this background. In this project the hosting country will be Estonia and the background will be the rich folklore and history of daily life in rural Estonia in the 18th century. Before the meeting the groups will research the legends and turn the results into a game setting which allows them to explore it through a role-playing approach. They will produce a handbook as a basis for the group leaders to create an adventure story for a game. The groups will experience the game elements in the surroundings of scenic Icelandic vistas that inspire creativity to this very day. The importance of the legends and experiencing the landscape is that they had a major influence on the development of modern European culture. Going back to the roots of the culture will provide a good background for discussions about values and the modern way of life. The project foresees reflection and discussion phases on a regular basis to help the participants understand their learning progress. The participants will live together for 8 days. They will be divided into smaller mixed teams in which they play a hero that experiences an adventure in an 18th century version of Estonia based on folklore and sources such as the movie “November”. Since different heroes have different skills and knowledge, cooperation is the key to overcoming the obstacles and successfully completing the game. Some of the participants (primarily the group leaders) will prepare the adventure in advance and take on the role of game directors during the event. They will describe the adventure as a story in which the players, working in teams, can decide what their heroes do and say, so that they influence the direction of the storyline. The game will be played both inside and outside, making it possible for the teams to go on long walks and play while experiencing the landscape. Among the learning goals are developing teamwork, cooperation, and friendship in an international setting, improving soft skills and social competences, acquiring cultural understanding, raising awareness of other values and beliefs, acquiring knowledge of Estonian folklore as well as history as a cultural background, and improving language and communication skills. Towards the end of the event we want to launch a discussion in which we transfer the experiences of finding solutions to the problems encountered in the game to the real world. We want youths to feel a sense of cooperation and unity with those from other cultures and countries. In total there will be 35 participants. 7 or 8 of them will take on the role of game directors and moderators with the task of running the game and leading the discussion and reflection phases. The participants will be chosen from young people within the informal groups who are active in voluntary youth work. Other participants will be disadvantaged youth chosen with the help of youth centers. For them the project brings the potential to orient themselves better in society and to open their minds in ways that would never be available to them otherwise. The project requires good preparation which consists of choosing the venues, organizing food, organizing travel arrangements, compiling the materials on the world of Estonian folklore, creating an adventure story and game rules, preparing discussion rounds and reflection phases, as well as choosing the members who get to participate. The project will be documented using pictures, videos, and written reports. Results will be published on websites in various form. The groups involved will use the opportunity of the event to create a European network in which the members can support each other better in their future activities. Giving young people the opportunity of cooperating, developing an understanding for each other, and building a lasting friendship will have a huge impact on society. The participants are actively involved in helping others, and thus they will have an influence on shaping the minds of other young people and contribute to creating an open, tolerant, and united society in Europe.

Project partners (7)