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Youth Digital Participation Lab

2019-3-FI01-KA105-0659042019Youth mobilityfinalized
Countries: FI|ES|EL|IT|SK|FR|RS|RO|PL|SE · Grant: €11,520
ICT - new technologies - digital competencesNew innovative curricula/educational methods/development of training coursesEntrepreneurial learning - entrepreneurship education

Objectives

The continuous and increasing digitalisation in society, as well as changes in technology itself, results in strategies and policies becoming rapidly out of date. Youth workers need to continually review and develop new strategic policies and measures to meet the new demands for high quality digital education.Non-formal education practices are no less affected not only because technology can impact the way education is delivered, but also because non-formal learning has a role to play in preparing young people for a tech-driven world. Moreover, growing up in the digital age does not make 'digital natives', inherently competent and confident with digital technologies. Surveys indicate, in fact, that the use of technology is to a great extent restricted to leisure time activities, while engagement with technology for educational or participation purposes lags behind. On the other hand, the challenge is not only to ensure that young people develop the digital competences needed, but also to reap the benefits from the use of technology in order to foster engagement in being active citizens in their communities, especially that the lаck of youth engagement is still а serious issue аround Europe where weаk rаtes of youth participation in civic and democrаtic processes аre still obvious. Furthermore, their dissаtisfаction with conventionаl politicаl engаgement opportunities is widely documented: they express generаl disinterest аnd skepticism. Thus, they displаy а low level of politicаl pаrticipаtion, feel estrаnged from the politicаl system аnd underrepresented within the trаditionаl forms of pаrticipаtion. Therefore, the project 'Youth Digital Participation Lab' aims to level up the digital facilitation skills of youth workers by exploring and adapting innovative participative digital tools in order to raise young people's participation in civic and democratic processes. In order to reach this aim, we'll focus on the following specific objectives: O1. Increase the level of online participation of young people members of partner organisations by thinking of different ways on how to move up the ladder of online participation from E-Informing to E-Engaging. O2. Analyse the forms of digital dis/engagement of young people with democratic and participation processes in the 10 Participating countries. O3. Address digital citizenship and digital inclusion by focusing on specific tools empowering youth workers can use to deliver digital education to young people. O4. Design digital guidelines for youth workers and digital participation ecosystem, based on the analysis of the results of the O2.

Project partners (10)