With this event we wanted to place a greater focus on empowering young people to use role-playing for skill training and their own personal development. We decided to work with much younger people between the age of 15 and 18, a target group that is still in secondary school and in an interesting phase of development. The coordinator, Pakkhús Ungmennahús, works with this target group on a daily basis and all other organizations also have a lot of experience working with minors of this age group. We decided to focus a lot on socially disadvantaged youths. Using role-playing in youth work is an excellent way of engaging youths with social disadvantages because it provides an environment in which they have an easier time expressing themselves and using emotions as the characters they play. Usually, after playing for a while they all agree that expressing themselves and showing their emotions in the game was easier than in real life. In addition to being a safe environment to test themselves out in role-playing can be used to actively train other soft skills such as problem solving and language learning. Role Playing games are a good platform to set up a social problem from real life and have the players find their own ways as their characters. For example problems that immigrants and outcasts may face or problems of value judgements can be experienced this way and are therefore much more meaningful than just talking about them. Following up with a reflection phase can turn this into a deep learning experience and make the youths more conscious of what is going on in our world today. The ERA method that was taught in the youth event can best be described this way: The role-playing approach offers an environment in which a stronger European identity can evolve among young people. However, unlike other approaches, our method uses the approach of thrusting teams of young people into situations in which they can immerse themselves and in which they experience national and European values as a fictional character that needs to make difficult choices (such as the balance between individual freedom and the good of the community). Going through this experience is a much stronger and much longer lasting impression than simply discussing European values in a workshop. It is possible to adjust the approach to any setting and scenario. For instance local problems between people with different ethnic backgrounds could be addressed and understanding and empathy could be evoked. In this event we didn't just want to stay at the level at which youths experience the game. We wanted to take it a step further and teach them how to run the game as well and create enjoyable experiences for a group of peers. The workshops we created for them were hands-on experiences helped youths overcome their shyness and take initiative. We intended to empower the youths to use role-playing as a learning opportunity even without the involvement of youth workers. Running games also trained important skills different from the skills of a player. Towards the end of the workshop we also created adventures with them and trained story writing and creativity skills. Apart from the personal development we put a heavy focus on community development as well as international cooperation and language learning. Most of the youths never had an opportunity to connect on an international level before, and in their own words, this was a unique opportunity.