Our project was aimed at developing and improving the understanding on gender equality of youth workers, youth leaders in order to become able to prepare, run and evaluate high quality youth work activities according to the principles of comics creations. We are surrounded by gender. It manifests itself as a pattern of relations that develop over time to define male and female, masculinity and femininity, simultaneously structuring and regulating people’s relation to society. Gender is embedded in our institutions, our actions, our beliefs, and our desires. It is rooted in the family, the neighbourhood, church, school, the media, walking down the street, eating in a restaurant, going to the restroom. Gender is asymmetrical. Whatever a person may feel about their current position on the social ladder, there is no question that male and female are not simply two equal sides of a coin. Inequality is built into gender at a very basic level, and what we experience as individuals emerges within a far-reaching social order that oppresses each of us. While the world is still obsessed with the continual differentiation of male and female, it is our job as youth workers to examine gender from a new perspective and research how this dichotomy came to be seen as common sense and contribute to our oppression. With our comics we wanted to look beyond the gender binary and try to re-appropriate it. As images are quite powerful in sending messages to young people, it is definitely a way for us to address all sorts of daily challenges we are facing. Therefore, we designed our project especially in that context: to challenge gender clichés with rich and powerful imaginary and tell stories with the visual language of the comics. Based on the results of the local researches, as consortium we had defined our common objectives and possible solutions for it through this project proposal such as to train youth workers lending their support to involve youth for gender equality. Gender equity and inequality were addressed through the use of creative digital tools because images are a powerful tool for reflection and call to action, and digital media has the widest impact reach. It was aimed at to bring everyone’s messages for gender equity and equality through comics that we also put in a joint comic book and presented in a public exhibition in our Youth Centre of Valdagno. So the overall aim was to train youth workers lending their support to involve youth for gender equality. Gender equity and inequality were addressed through the use of creative digital tools because images are a powerful tool for reflection and call to action, and digital media has the widest impact reach. It was aimed at to bring everyone’s messages for gender equity and equality through comics that we also put in a joint comic book and presented it in a public exhibition in the Youth Centre of Valdagno. Objectives were: 28 participants explored gender equity and inequity in youth work realities; 28 participants shared non-formal learning activities and creative exercises on exploring gender, the roles of the socially assigned behaviour patterns and emotions to feel about it. 28 participants practiced digital youth work tools such as making comics and improve their digital youth work competences in order to fight against gender inequality. 1 public comics’ creation exhibition was implemented in Youth Centre of Valdagno in order to promote gender equality in the local community with for and by young people with fewer opportunities. 1 digital booklet was made including all digital youth work tools for promoting and supporting gender equality among young people: https://studioprogetto.org/womenity/ 12 youth exchanges were invented in order to support gender equity for young people from rural areas, having Roma, minority, refugees and migrants’ background.