Nowadays, in many Europe countries there is lack of initiative and creativity among young people, negative thinking about opportunities in the future, lack of solution finding methods and fear of thinking "out of box". These problems hinder personal growth of young people, don’t let them to see their strong sides. Also, with the many unknowns in the future job market, it’s crucial to teach youth about opportunities they can build for themselves. The goal of the project is to motivate young people to explore their creative and entrepreneurial alents to understand better and open their strong sides, talents, abilities what they can use in their future life, especially as creators and entrepreneurs for innovative start-ups. It also will help in European values promotion because topic of methods will closely connected with human rights and inclusion, and to strengthen a sense of initiative and active involvement in society among young people. Project objectives: - to stimulate creative thinking, positive mindset and self expression among young people, - to promote innovative learning methods for youth; - to motivate youth discover talents and strong sides for using it in future life; - to gain knowledge and understanding of human rights and social inclusion issues; - to improve communication and entrepreneurship skills; - to promote inclusion of young people with fewer opportunities through participating in the international youth project; - to promote diversity, intercultural dialogue and tolerance between young people from different countries; - to promote sense of initiative of young people through working on the solutions to the global issues and organizing own community actions; - to build international cooperation between youth organisations in the field of non-formal education through working together on the international project. As a main creative and positive method of learning we will use quest game-making method. Quest is an innovative method of learning, which consists of a set of different tasks to solve some specific problem. The quest allows to find a solution in an unusual, creative way, to see wider context of social issues. The quest as a learning method contributes to a more intensive understanding of the topic, as it allows to see the task from an unusual angle and show imagination and various talents to find a solution. Quest game-making as a method of solving social problems will be a creative task for young people in which everyone can expand their strengths - logic, imagination, leadership, understanding of social processes, and explore such tendencies as social inclusion and human rights. Also quest-creating skills can help young people to improve their entrepreneurship skills and attitudes, and will help to learn how to work in diverse teams and be encouraged for it and not to be afraid of something not used. The project gains the specific objectives pursued by the Erasmus+ Program within the youth: improvement the level of key competences and skills of young people including with fewer opportunities, promoting active citizenship, intercultural dialogue, social inclusion and solidarity and awareness about human rights; fostering improvements in the youth work, in particular cooperation between organisations in the youth field; enhancing the international dimension of youth activities and capacity of youth organisations in young people support through the mobility and cooperation between stakeholders.