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Smart Copy-Paste

2019-3-PL01-KA205-0776312019Strategic Partnerships for youthfinalized
Countries: PL|SK|LT|SI · Grant: €110,967.86
New innovative curricula/educational methods/development of training coursesInternational cooperation, international relations, development cooperationICT - new technologies - digital competences

Project summary

Copyright is becoming a crucial element of digital literacy because everyone is a publisher now. At school, students are using, creating, and sharing copyrighted works when they study everything from art and music to language and history. At home, they use the new tools technology provides to both find and create blogs, music, art, and videos, and engage on social networks to share it all with a potentially vast audience. But when is it ok to reuse or share some or all of someone else’s work? How should they expect others to treat their work? To be ethical and legal participants in their online communities. The OHIM survey informs that EU citizens 15-24 years old are the most tolerant about illegal downloading. A minority of 15-24-year-old and illegal things more attractive. 57% of young citizens feel it is acceptable to download content illegally if there is no legal alternative and when it is for personal use. 49% of 8-15-year-olds believe people should be able to download the content they want from the internet for nothing. The survey also found that attitudes within the 16-year-old and above category were exactly the same. Only 16% of youth accept that it’s wrong to obtain content for free without the creator’s permission, and just seven 7% believe that illegal file-sharing is a form of stealing (http://www.mikeweatherley.com/wp-content/uploads/2014/10/11.pdf). Many of us prefer downloading because it's free, most of the programs are not free of charge. Our objective is to educate and shows some legal solutions. There is a big gap in education. The awareness of CR, intellectual property, patents, data protection is not useful only at school and at the university. It can also be useful for future entrepreneurs (young people). Our goal is also to engage educators, youth workers to take this topic up with young people. We should organize more workshops and meetings because there is a lack of awareness in the UE. We would like to support educators and give them interactive tools which can be useful during workshops. We want to engage young people to use their creativity in creating/preparing new things. Of course, we can be inspired, but inspiration is not forbidden by law. In many countries, we see the problems, people do not think about the consequences, because so far they did not have any problem after downloading someone graphics, program and so on. Too many young people think that online sources belong to them. We also want to convince them to read terms and condition, before clicking "sign up" because in many cases we share our personal data with them. The awareness of the topic is really low, and it can end up really bad for some people. We can noo stop developing technology, but we can teach youth how to be smart while using it. The tools will help our target group (16-30) learn to follow rules and legal regulations when using the internet or other media. Young people are not aware of what they can do and what they cannot, what is a crime and what can hurt somebody. They do not know law, regulations. During the course, they will learn how to avoid problems, how to protect somebody rights and not steal somebody outputs. The youth will get knowledge in a simple and easy to understand way, with attractive materials and tools - exercises, campaign, comic book, animation. The results will be achieved by: : 1. preparation and implementation of training youth SCP Program - interactive hours about crucial problems 2. training materials, curricula, educational videos (multimedia tool) sets of scenarios for the course– each partner can choose which set of scenarios will prepare according to their experience. Printed and digital. 3. The Joint staff event – as a result, 16 partners’ trainers/staff will participate in 5 days training sessions, exchange experiences, discuss the new, innovative methods of teaching youth in the field of sectors which are crucial for our project. They can achieve Europass as the recognition of competencies they acquire. 4. Animation on SCP- it will be an innovative tool. We will develop it, content, form. 5. The comic book as an attractive form for youth - we will contact with youth to ask them for the idea of the stories. Program - it will be open to persons who want to develop or acquire skills and knowledge. The priority for participation will be for 16-30 years old. Each edition – an average of 15 people in one group. We'll pilotage it, improve and implement changes to another edition. 1-2 editions in each country. 6. Multiplier events–each in the partners country– dissemination of the results of the implementation of the program, course for youth, about 230 persons from surrounding will be involved. 2 Sample workshops in each country and debate/conference in Poland. 7. The contest for youth on Copyright Protection Action - at least 20 people from each country will take part in the contest.

Objectives

Objectives - increating the youth educators, leaders knowledge, skills about copyright rules, especially about RE-PRODUCTION & INTELLECTUAL PROPERTY, DATA IMAGE PROTECTION, BASIC COPYRIGHT RULES AND INNOVATIONS, INVENTIONS & PATENTS - increasing the youth educators, leaders' skills how to implement copy right activities during their classes, lessons - increasing the knowledge about basic copyright rules among youth - increasing the awareness about how crucial nowadays is this topic - that it touches our everyday life, and we do not notice that; that we should be focused on it, because it is also law, - increasing our staff skills on how to implement copyright rules activities

Background

Copyright is extremely important because it constitutes the ownership of one's original work. The school curriculum needs to prepare young people of all ages for the 21st-century knowledge economy, yet copyright, data protection, intellectual property is widely ignored within the education system. Our consultation with schools and youth organizations shows that there is a lack of these activities (touch copyright rules topic) at these organizations. Having ownership means you can protect your work as intellectual property and control who earn money off of it. It is extremely crucial to educate youth

Final report summary

Copyright is becoming a crucial element of digital literacy because everyone is a publisher now. At school, students are using, creating, and sharing copyrighted works when they study everything from art and music to language and history. At home, they use the new tools technology provides to both find and create blogs, music, art, and videos, and engage on social networks to share it all with a potentially vast audience. But when is it ok to reuse or share some or all of someone else’s work? How should they expect others to treat their work? To be ethical and legal participants in their online communities. The OHIM survey informs that EU citizens 15-24 years old are the most tolerant about illegal downloading. A minority of 15-24-year-old and illegal things more attractive. 57% of young citizens feel it is acceptable to download content illegally if there is no legal alternative and when it is for personal use. 49% of 8-15-year-olds believe people should be able to download the content they want from the internet for nothing. The survey also found that attitudes within the 16-year-old and above category were exactly the same. Only 16% of youth accept that it’s wrong to obtain content for free without the creator’s permission, and just seven 7% believe that illegal file-sharing is a form of stealing (http://www.mikeweatherley.com/wp-content/uploads/2014/10/11.pdf). Many of us prefer downloading because it's free, most of the programs are not free of charge. Our objective is to educate and shows some legal solutions. There is a big gap in education. The awareness of CR, intellectual property, patents, data protection is not useful only at school and at the university. It can also be useful for future entrepreneurs (young people). Our goal is also to engage educators, youth workers to take this topic up with young people. We should organize more workshops and meetings because there is a lack of awareness in the UE. We would like to support educators and give them interactive tools which can be useful during workshops. We want to engage young people to use their creativity in creating/preparing new things. Of course, we can be inspired, but inspiration is not forbidden by law. In many countries, we see the problems, people do not think about the consequences, because so far they did not have any problem after downloading someone graphics, program and so on. Too many young people think that online sources belong to them. We also want to convince them to read terms and condition, before clicking "sign up" because in many cases we share our personal data with them. The awareness of the topic is really low, and it can end up really bad for some people. We can noo stop developing technology, but we can teach youth how to be smart while using it. The tools will help our target group (16-30) learn to follow rules and legal regulations when using the internet or other media. Young people are not aware of what they can do and what they cannot, what is a crime and what can hurt somebody. They do not know law, regulations. During the course, they will learn how to avoid problems, how to protect somebody rights and not steal somebody outputs. The youth will get knowledge in a simple and easy to understand way, with attractive materials and tools - exercises, campaign, comic book, animation. The results will be achieved by: : 1. preparation and implementation of training youth SCP Program - interactive hours about crucial problems 2. training materials, curricula, educational videos (multimedia tool) sets of scenarios for the course– each partner can choose which set of scenarios will prepare according to their experience. Printed and digital. 3. The Joint staff event – as a result, 16 partners’ trainers/staff will participate in 5 days training sessions, exchange experiences, discuss the new, innovative methods of teaching youth in the field of sectors which are crucial for our project. They can achieve Europass as the recognition of competencies they acquire. 4. Animation on SCP- it will be an innovative tool. We will develop it, content, form. 5. The comic book as an attractive form for youth - we will contact with youth to ask them for the idea of the stories. Program - it will be open to persons who want to develop or acquire skills and knowledge. The priority for participation will be for 16-30 years old. Each edition – an average of 15 people in one group. We'll pilotage it, improve and implement changes to another edition. 1-2 editions in each country. 6. Multiplier events–each in the partners country– dissemination of the results of the implementation of the program, course for youth, about 230 persons from surrounding will be involved. 2 Sample workshops in each country and debate/conference in Poland. 7. The contest for youth on Copyright Protection Action - at least 20 people from each country will take part in the contest.

Project partners (4)