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Creative Hub: Continuous Audio-Visual Upskilling among Cultural Operators

2020-1-BG01-KA204-0789602020Strategic Partnerships for adult educationfinalized
Countries: BG|HR|SI|RO|EL · Grant: €375,019
Open and distance learningNew innovative curricula/educational methods/development of training coursesCreativity and culture

Project summary

The EU’s goal of reaching 15% adult participation in learning by 2020 is far from being attained. In some countries the adult participation rate is as low as 1.5%. Various groups of adults /low-skilled, long term unemployed and NEETs/ are largely excluded from participation. The findings of Cedefop’s European skills and jobs survey also emphasise the importance of developing and using employees skills in the workplace. According to Eurostat estimates based on the Adult Education Survey, employers are among the most common providers of non-formal education and training - more than 80% of the training provision. The ‘OER revolution’ promises to make available high quality educational resources to anyone, anytime, anywhere and at a low cost. Report “Live skills” (2018, EACEA) finds radical structural changes that are currently taking place in the cultural industries. The digitization in the sector and the penetration of new technologies impose the development of t-shaped skills. According to the Institute for the Future, (2016) the ideal worker in the cultural industries of the next decade is “T-shaped”. This means that they have a deep understanding of at least one field but have the capacity to converse in the language of a broader range of disciplines. This requires willingness to go on learning, far beyond the years of formal education. The project general objective is: Upgrading audio-visual and technical skills of adults through development of educational resources in an online Open Educational Platform for the needs of the cultural sector. Project specific objectives are:(1)Enhancing coherence of knowledge and expertise in adult learning, through integration of existing training practices;(2)Improving the access to high quality digital learning materials in the field of audio-visual and cultural sector, through ICT;(3)Supporting the European cultural and creative sector for using the non-formal and informal adult learning, through providing interactive digital e-learning platform. The identified target groups are: The identified groups which will be targeted throughout the project implementation are: 1.Employees in the cultural institutions and operators, responsible for the audiovisual and creative productions. Participation of at least 50 learners from each partner during the project implementation is expected. 2. Unemployed adults (lowskilled, long term unemployed and NEETs) – interested in the cultural/creative field. Participation of at least 50 learners from each partner during the project implementation is expected. 3.Trainers and educators in audio-video and creative skills. At least 15 educators and professional trainers are expected to take part in the project activities. The project activities include the elaboration of intellectual outputs, which will be managed and disseminated accordingly. Upon the implementation of all intellectual outputs, the dissemination events and the trainings, the expected results are: 1. Review and analysis of existing educational resources, and shortlisting 2. Methodology for coherence and transfer of knowledge and Assignment for OERs and software 3. Training modules and OERs – pilot database, tutorials. At least 36 tutorials during 6 live events elaborated. 4. Software development of adult learners toolset 5. Software development of a toolset for trainers in AV and creative skills 6. Creation of European network for audio-visual and creative skills The project will have positive impact on participants, participating organisations, target groups and other relevant stakeholders in several aspects: + the cultural operators will summon the existing knowledge and will apply the intergenerational pact for upskilling + collaboration in the field of supporting disadvantaged groups in the labour market - low-skilled, long term unemployed and NEETs + supporting the educators and professional trainers in audio-visual and live performance skills through providing them interactive OERs for use and sharing of knowledge. The Creative Hub platform will substantially contribute to the lifelong learning efforts on local, regional, national, European and international levels in the cultural and creative sectors.

Objectives

The project general objective is: Upgrading audio-visual and technical skills of adults through development of educational resources in an online Open Educational Platform for the needs of the cultural sector. Project specific objectives are: (1)Enhancing coherence of knowledge and expertise in adult learning, through integration of existing training practices;(2)Improving the access to high quality digital learning materials in the field of audio-visual and cultural sector, through ICT;(3)Supporting the European cultural and creative sector for using the non-formal and informal adult learning, through providing interactive digital e-learning platform. The identified groups which will be targeted throughout the project implementation are: 1.Employees in the cultural institutions and operators, responsible for the audiovisual and creative productions; 2. Unemployed adults (lowskilled, long term unemployed and NEETs) – interested in the cultural/creative field 3.Trainers and educators in audio-video and creative skills.

Background

The findings of Cedefop’s European skills and jobs survey emphasize the importance of developing and using employees skills in the workplace. According to Eurostat estimates based on the Adult Education Survey,employers are among the most common providers of non-formal education and training activities - more than 80%of the training provision. The Report of the Education and Training 2020 implies that digital resources need to be more extensively used in adult education. The ‘OER revolution’ promises to make available high quality educational resources to all at a relatively low cost. According to the Institute for the Future(2016), the ideal worker in the cultural industries of the next decade is “T-shaped” - they have a deep understanding of at least one field but have the capacity to converse in the language of a broader range of disciplines. The demanding environment in which the creative labourforce is called to respond and function presupposes that creative workers should be characterised by a large variety of skills. As long as job demand remains higher than supply in the sector, the emergence of multi-skilling is becoming even more important.

Project partners (7)