We want to improve the level of key competences of youth workers (a specific objective of Erasmus+/Youth). The emphasis of this project is on Digital Competences and Media Literacy which are closely related, and both draw on the same core skill of Critical Thinking. Media Literacy focuses on teaching youth to be critically engaged consumers of media, while Digital Competence is more about enabling youth to participate in digital media in wise, safe and ethical ways. Main aims: A) To promote the Digital Competence of the participating youth workers, youth trainers, and mentors. B) To use Information Society Technology (IST) and Information Communication Technologies (ICT) to develop the quality of youth work provided by the partner organisations to their target groups. Specific objectives (S0): (SO1) To understand the importance of Digital Competence & Media Literacy to promote Inclusion through Youth Work with a focus on mobile apps for refugees, assistive technologies for people with disabilities, and coding for girls. (SO2) To promote validation and recognition of non-formal learning with the use of digital certification tools (Youthpass, Europass, Open Badges). (SO3) To develop the project management within the organisations with the use digital tools and collaborative applications. (SO4) To explore the potential of the Erasmus+ Virtual Exchange which is part of the Erasmus+ programme (Interactive Open Online Courses, Information Webinars, Training for Facilitators). (SO5) To learn how to use media and social media for the dissemination of youth work and the creation of impact; (SO6) To learn about methods and techniques to promote the Digital Competences & the Sense of Initiative & Entrepreneurship of the young people in the partners' countries. (SO7) To make solid partnerships under Erasmus + programme. (SO8) To promote Erasmus+. As described in the field "Please precise the impact of the Youth Workers activity on the participants' daily work with young people", we have identified three dimensions in which our training will impact the participants: 1. KEEPING UP WITH THE DIGITALISATION OF SOCIETY 2. PLANNING, DESIGNING AND EVALUATING DIGITAL YOUTH WORK 3. YOUTH WORK COMPETENCES 3A. Information and data literacy 3B. Communication 3C. Digital creativity 3D. Safety 3E. Reflection and evaluation