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Mobile learning system for reinforcing skills retention

2020-1-DE02-KA226-VET-0081772020Partnerships for Digital Education ReadinessfinalizedGood practice
Countries: DE|PL|IT|EL · Grant: €177,328
New innovative curricula/educational methods/development of training coursesOpen and distance learningICT - new technologies - digital competences

Project summary

Digital learning has come to the fore due to the Covid-19 pandemic in all european countries, as VET educators were forced to quickly start delivering courses online. Most of them didn't have any experience with such a way of teaching not to mention using online tools for designing learning implementation & retention tasks hence supporting learners working remotely in knowledge implementation. Partners observed similar problems with their educators, who expressed lack of mobile learning implementation tools that could be easily added to the system they currently use for online education & the content they teach. Such a system would fill the gap & make learning more attractive, engaging & interactive, thus increasing learners’ motivation to implement the knowledge in their workplace. Another pressing issue & challenge that became obvious was to reduce the gap between digital competencies & experiences of VET educators & learners. VET educators are mostly “PC generation” while learners are mostly “mobile generation” & new educational methods should help educators to adjust their way of teaching to new generation expectations. The overall Project goal is to build digital education readiness of VET educators at the same time closing the gap of not being able to support learners in knowledge application efforts. In particular, the project aims at: equipping VET educators with learning implementation process & digital tools to design Mobile Learning Experience Modules that could amend any type of learning event leading to new skills & knowledge implementation in the workplace. expanding VET educators’ digital competencies by involving them in MobiLEx development raising awareness of VET educators that supporting learners in learning implementation can boost up their engagement & motivation to learn There will be 2 groups of participants involved in development of IOs (needs analysis, testing & piloting activities): VET Educators in partner’s countries & inside partners organisations (120) VET learners: managers, coaches, mentors, team & project leaders (80) The partnership comprises 4 organisations from 4 EU countries (DE,PL,EL,IT) with complementary skills from the worlds of VET (PAIZ), higher education (FHM), digital tools (MILITOS), sectoral representation (EFFEBI) all experienced in EU Projects. Activities: -MobiLEx System development activities & deployment in 5 lgs. -Development of 4 Mobile Learning Experience Modules (How to motivate people who are working remotely, Sustainability manager, Periodic effectiveness appraisal, Skills oriented team-building) using MobiLEx Editor, in 5 lgs. -Development of Manual & Video tutorial: “Working with MobiLEx System on Learning Experience Design” -Sharing outputs at multiplier events, inviting target groups to uptake MobiLEx results & to act as further multipliers. Results: MobiLEx Learning Implementation System with Editor for PC & Mobile App for IOS & Android users with Manual & Video tutorial for Educators 4 Mobile Learning Experience modules for knowledge implementation & retention with Resources & Knowledge Tips for mobile App will supplement existing educational processes to encourage VET learners to immediately make use of new skills & knowledge VET Educators encouraged to use newly developed digital competencies to design Learning Experience Modules in other educational events Partners’ staff will broaden their knowledge of mobile educational solutions, increase competencies in designing Learning Experience modules for supporting VET knowledge & skills implementation. VET educators (40) using MobiLEx system will develop digital competencies & be able to design learning paths to increase engagement & learning implementation for learners, especially those working remotely; will increase digital skills in at least 5 DigCompEdu competency areas; will be actively promoting among their peers the approach to use digital solutions supporting learners. Due to dissemination activities the expected number of educators impacted by the project results will be extensively bigger than that, since the potential group of educators of adults in partner countries is 725 195 & even if we reach 5% with Project Outputs, 36 260 may be impacted. Learners, involved in the Project, will: - gain access to a pool of OERs in 5 EU languages - put to practical use specific set of competencies in 5 areas Partners expect that, with planned dissemination activities, the number of VET learners impacted by the project results can reach as much as 442 369 (modest 5% out of CEDEFOP 8 847 377 employees participating in education & training in 2019). PARTNERS’ educators will experience all project benefits described above & Partners’ project staff will further develop multinational cooperation. STAKEHOLDERS benefits will be related to the fact that project IOs will further enhance the attractiveness of training & development among managers, trainers, & professionals.

Objectives

The overall aim of the project was to increase the readiness of VET educators for digital education and to equip them with knowledge and solutions relevant to support learners in applying and retaining knowledge. In particular, the project aimed at: • equipping VET educators with learning implementation process & digital tools to design Mobile Learning Experience Modules which could amend any type of learning event leading to new skills & knowledge implementation in the workplace. • expanding VET educators’ digital competencies by involving them in MobiLEx development • raise awareness of VET trainers to support learners in learning implementation for increasing their engagement and motivation The project pursued the aim to outfit the VET trainers with a Mobile Learning System (MobiLex) as digital tools (an Editor and an App) and to enable them to design Mobile Learning elements to diversify learning and enhance the knowledge retention. This digital solution should improve any type of learning event leading to new skills and knowledge implementation in the workplace. Furthermore, one objective was to expand Educators’ digital competencies by involving them in MobiLEx development and preparing them for the new normal in the digital world. The project intended also to raise awareness of VET educators that supporting learners in learning implementation can boost their engagement and motivation to learn. Accomplishing all of these objectives should lead to the overall goal of building digital education readiness of VET educators at the same time closing the gap of not being able to support learners in knowledge application efforts.

Background

Digital learning has come to the fore due to the Covid-19 pandemic in all EU countries. It forced VET educators to start delivering their courses online. Majority of them had very little or no experience with such a way of educating. Starting teaching by using digital solutions often became a trial-and-error approach so many teachers were forced to learn from their own mistakes. The analysis of existing tools and also discussions with the educators, partners did in own institutions revealed, that one component was lacking: a mobile learning tool which allows learners to use flexible and where VET educators can add their own content and design learning implementation and knowledge retention tasks, adjusted to the subject and learners’ specific needs. Mobile learning tools available on the “market” were either closed solutions dedicated to one type of knowledge or apps which allow users to design quizzes, memory cards or simple games. A digital tools supporting knowledge retention, which is user-friendly for various target groups and different levels of digital proficiency as well as flexible and adjustable, was urgently needed to innovate the educational process.

Project partners (4)