Having faced the first COVID-19 wave, Europe is trying to cope with severe social inequalities. Moreover, the impact of Industry 4.0 influences the labor market and the way that all Europeans leave. According to the Eurobameter's survey, 53% of respondents believe that Member States are close in terms of shared values. Having this in mind, culture can help bridge this divide, increasing cultural participation, and bring Europeans together to experience what connects them rather than what divides them. nder the afforementioned perspective, CUBE project is linked with the formulation of educational activities, but in a way that it is modern and digital, aligned with the new challenges. Our project desires to help artists to acquire skills and competences, including digital competences and entrepreneurial spirit that reinforce creativity in education. This aspect will bring innovation and sustainability of cultural sectors and industries in an era, when everything changes. Its objectives are: - Promoting the upskilling pathways of adult artists and low-skilled culture workers, through the adoption of a virtual training programme - Enhancing inclusion of all adult artists in their society, eliminating their risk of poverty and job loss - Encouraging new entrepreneurial ideas related to culture and artistic sector, revealing new methods of funding - Creating cultural incubators which will lead to the employability of adult artists, since it is being reshaped under the pandemic. Based on the above the project responds to: -the lack of specified training towards entrepreneurship -the shortage of collaboration among all relevant stakeholders, regarding the concept of artistic sectors eliminated access of low-skilled adult artists in entrepreneurial education -the lack of jobs in the creative sector, due to the COVID-19 pandemic
The CUBE project has as objective: • Objective 1: Promoting the upskilling pathways of adult artists and low-skilled culture workers, through the adoption of a virtual training programme • Objective 2: Enhancing inclusion of all adult artists in their society, eliminating their risk of poverty and job loss • Objective 3: Encouraging new entrepreneurial ideas related to culture and artistic sector, revealing new methods of funding • Objective 4: Creating cultural incubators which will lead to the employability of adult artists
As an OECD's research has discovered in 2020, along with the tourism sector, cultural and creative sectors (CCS) are among the most affected by the current pandemic crisis with a massive percentage of jobs to be at risk. The venue-based sectors face the most severe hit by social distancing measures. Moreover in EU-27 32% of culture employees are self-employed. Having this in mind atypical workers such artists, are not only at risk of losing their job but are likely in the desperate situation to have access to alternative sources of income. Based on the aforementioned fact, massive digitalisation coupled with emerging apps, such as virtual and augmented realities, can create new forms of cultural experience and be the start of new business models with market potential. To capitalise on them, there is a need to address soft and entrepreneurial skill shortages within the sector and improve digital access of artist adults beyond large cities. The CUBE project addressed the following needs: • Lack of specified training towards entrepreneurship • Shortage of collaboration among all relevant stakeholders, regarding the concept of artistic sectors • Eliminated access of low-skilled adult artists in entrepreneurial education