Back to search

Gaming for Learning - Exploring gamification in youth work

2020-1-DE04-KA105-0190112020Youth mobilityfinalizedGood practice
Countries: DE|ES|MD|BG|UA|EE|GE|AM · Grant: €34,328
Youth (Participation, Youth Work, Youth Policy)Inclusion - equityCivic engagement / responsible citizenship

Objectives

The project aimed at strengthening the capacity of youth organisations in Europe and in the Eastern Partnership region in key competence development of young people through utilising a gamified approach in non-formal youth education. The specific objectives of the project were: • To qualify youth workers in gamified non-formal educational methods fostering key competences of young people • To explore gaming in education for youth empowerment, especially in view of fostering civic participation and social engagement of young people in Europe and in the Eastern Partnership region • To promote gaming for learning and stimulate international cooperation among youth organisations from the Eastern Partnership region and from the EU

Project partners (8)