- Qualify to implement suitable methodologies and tools in training people with special needs, especially young people with difficulties. - Promote STEAM education using mobile technologies and other tools related to digital enabling technologies: Internet of Things, Artificial Intelligence, robotics, virtual reality, Cybersecurity and digital identity… - Acquiring techniques to promote "DIY -do it yourself-” culture: Maker Culture and methodologies based on testing and cooperative learning. - Take in new methodologies, content and resources to introduce citizens in the programming world, allowing effective and motivating training actions to be taught (especially for young people) introducing concepts such as problem solving, which will respond to the skills required in the 21st century professions. -Build in new training dynamics based on gamification or learning based on projects and services, thus encouraging creativity, innovation and entrepreneurship, essential qualities for the groups AUPEX works with.
This project continues the training itinerary started by AUPEX in 2019, an opportunity aimed at all the professionals who are part of our organization, thanks to the mobilities offered within the Erasmus+ framework. This work is in line with AUPEX’s Erasmus Plan, established by the goals to acquire new learning and training methodologies, bringing in new contents looking to improve the training offer for adults, progressing towards a more inclusive digital skills certification, as well as pursuing the knowledge aimed at promoting innovation and creativity in the educational system for adults. This new call has meant the opportunity to move forward and achieve these goals, taking part in training projects that add an important value for our principles and others which, for different reasons, were unable to be done previously but are essential for AUPEX to continue thriving in its service for adults’ education.