Today's society requires creative, entrepreneurial, critical, and competent individuals in digital tecnologies. Partners have designed a global and sustainable plan to implement distance learning at schools and between schools in order to promote innovation, creativity and efficiency in the use of ICT in order to offer our students a quality education in accordance with the needs of the 21st century students, the aim is offering innovative and quality education and minimizing school failure. Teacher training acts as a catalyst for the quality of teaching. Learning is most effective when teachers and students work together to achieve a goal. The teacher helps to create a common context of experiences within the classroom to promote inclusive education. The learning process must be based on solid basic competencies and skills such as reading, writing, numeracy and science knowledge that remain challenging today. Schools must ensure that all their students have solid basic competencies, essential to promote inclusion and social cohesion. The project will implement digital teacnoligies and active learning. Digital skills are a matter of basic literacy, we propose equipping students and teachers with the basic skills to make the use of digital technology in a meaningful way and adding value to the learning process; The teacher inspires students' interests in the learning, which then leads them to solve problems on their own creatively. The covid situation has shown that active teaching models, self-regulation of students, their ability to work flexibly remotely are essential. We will promote the use of emerging technologies such as VR / AR, 3D design, APPS...it aims at transforming the project students from passive users to creative and conscious creators of knowledge and information, they become arquitects of their own learning Our project intends use the three interconected terms Imagination – creativity - innovation Creativity must be at the center of all disciplines and disciplines must be interconnected with each other. schools must work together with other schools in a broader learning community. PROJECT AIMS: 1. Train teachers to meet the challenges presented by the recent change to online and distance learning, where it is essential that teachers develop digital skills. 2. Achieve a high-quality inclusive education through the design of strategies that support the development of broad competencies, methodological changes necessary to offer students a high-quality inclusive digital education. 3. Strengthen the profile of teachers, improving continuous professional development through training in the development of innovative teaching and assessment methods. 4. Identify the technologies that are suitable in each curricular area in a creative and effective way. 5. Identify exactly what innovative practices are appropriate that area and student engagement in the learning process. 6. Implement playful and creative learning environments that foster imaginative solutions, collaboration, innovation and entrepreneurship facilitated through technologies. 7. Reduce school failure and increase the number of students who do post-compulsory studies Target group: students (3-18), School teachers, University lectures,, advisors, Educational Authorities, writers, musicians... RESULTS Activities that reinforce and complement cooperation with virtual mobility provide powerful opportunities for international collaboration, turning schools into broader learning communities capable of meeting challenges in the school environment. The activities will be focus in four basic areas: Personal, Cultural heritage, STEM and Economy. The area “Personal” is seen as trasversal, the student, while they learn, build self-improvement, self-driven and self-disciplined learners... All areas will be explored throuh CPS. Outputs A teacher training course face to face and another virtual couse,( 4 basic areas) both wiil be piloting and then developed into "open online course" on the project website Teachers lern how to desing a CPS every two months, two clases from diferent countries try to solve it together. It is very important that students interact as much as possible during the learning proces. The final product will be presented by a team from two clases in a Videoconference. A Multimedia Guide which will include adquisicion of personal and key competences like to be active citizens (local, National , and Europen) , CPS , Links to the web. The Guide will include conclusions on how to enhance innovations from experimentation and recomendations to policy makers,. - Implemetation of an APP including skills on digital tools that any teacher needs ; the APP includes three levels: Basic, Intermadiate, Breadth A multi-country partnership brings clear advantages to the project through action research exchange of experoences and collaborative learning.
1. Equip teachers to develop digital skills. Innovative digital education is part of the general educational objective of equipping teachers and students with the most innovative teaching, assessment and evaluation methods and digital tools. 2. Achieve a high quality inclusive education by design, improving the necessary methodological changes, students develop the ability to work with other languages and cultures through international collaboration. (internationalization of the school) 3. Improving the "Personal" area (Development, Autonomy, Creativity, Citizenship, Citizenship,...) is at the center of all project activities, such as self-improvement, autonomy, self-discipline, confidence in their possibilities... , 3. Implement digital technologies in each area of the curriculum in a creative way, identifying exactly what practices are appropriate for the participation of students in the learning process. 4. Implement creative and playful learning environments CPSs. There is a process of discovering the resolution of a problem, searching for evidence and selecting innovative solutions. . 5. Reduce school failure and increase the number of students who do post-compulsory studies.
The USC Educational Technology group, following its commitment to improve teaching and research activity through collaboration with schools and teachers, has designed a global and sustainable plan for the development of Erasmus projects to generate broad learning communities through collaboration with schools, universities, business and technology associations. In doing so, it aims to promote innovation, creativity and efficiency in the use of digital technologies in education in line with the needs of 21st century learners. The project aims to equip teachers with skills to meet the challenges of digital education and to foster the development of digital competences. Innovative digital education is part of the core objective of the project and will be implemented through quality training of teachers and students in the most innovative teaching, learning and assessment methods and tools. Teachers need to design creative learning activities that enable their students to develop key skills such as holistic and critical thinking and the ability to develop creative solutions to different problems.... This involves students taking responsibility for their own learning and taking personal action to solve problems collaboratively. This project is oriented towards this challenge.