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Seniors online security for creativity

2020-1-ES01-KA227-ADU-0950512020Partnerships for Creativityfinalized
Countries: ES|BE|FR|IT|MK|PL · Grant: €243,998
Inclusion - equityCreativity and cultureICT - new technologies - digital competences

Project summary

Back in 2020, in the middle of COVID pandemic, SOS Creativity was meant to increase seniors' cybersecurity awareness to protect them from cyber threats, make them feel included and able to enjoy creative resources online that proved to be so important during lockdown as elderly were probably the most affected not only for health reasons but also for lack of skills and feeling of being excluded from our digital society. The Internet has speeded our life but it has also a dark side and the category more exposed is that of late digital. In this sense, SOS Creativity is meant to support the development of IT key competences for adults and boost their level consciousness toward the potentialities and the risks of the net while browsing for cultural contents and creative resources. SOS Creativity aimed at boosting social inclusion through online cultural exploitation, bridging the digital gap with a SOS Self-Assessment Tool to support low-skilled adults to increase their digital skills in terms of cybersecurity applied to cultural fields, enhance their ICT and Cultural literacy and more importantly opening to them a wonderful world of arts and creativity resources that could improve their lives. As for Objectives SOS Creativity achieved at the following: - Increased skills and exploitation of existing online cultural resources, thus improving EU cultural performance and inclusion. - Better awareness of cybersecurity risks while using online cultural and creativity tools, thus improving EU economic performance. - EU Awareness of European Identity among target groups and the general public to ensure social inclusion. - Increased ICT knowledge and know how to climb on Digital Agenda objectives and goals - General improved welfare, cultural and social inclusion of elderly people in order to give shape to a better society - Improved critical thinking in late digital to make sure that they can face online threats on their own to exploit and enjoy culture and arts products available online. - Real life improvement: online cultural offer greatly improves our daily life yet it is important to be aware of the consequences of online actions in real life; - Increase awareness of web’s potentialities in all sectors such as culture in the first place, but also economy and education; - Increased awareness among adult education institutions to better analyze and provide solutions to gaps related to online disparities SOS Creativity brought together 8 partners from 6 countries representing associations who have among their offer cultural initiatives and the work has been structured in well-defined activities, according to the production of specific IOs. Each project result was clear, tangible and realistic, and was the result of clear activities distributed on the project schedule to allow partners to complete tasks on time and budget and to monitor progress. To reach project objectives, Partners carried out the following activities: 1. IO1 SOS Creativity OER PLATFORM 2. IO2 Mapping of Cultural and Creative Resources and Digital Skills and SOS Self-Assessment tool development 3. IO3 SOS Creativity CONTENT DEVELOPMENT OF TRAINING MATERIALS IN 6 LANGUAGES 4. IO4 PILOT VALIDATION 180 TARGET GROUP REPRESENTATIVES For IO1, the free and user-friendly OER platform containing oll project results such as the IO2 self-assessment tool and cultural repository, is open and available in all languages for 2 more years after project finalization with fine-tuned IO3 training contents uploaded and validated in IO4 in all languages, https://www.soscreativity.eu/. The OER supports the entire project and is the core output that centralizes all activities and makes the results publicly available. Stats and feedback collection functionalities for fine-tuning have been developed and used. Stats are ongoing and updated live, fostering project sustainability for the next 2 years. Apart from the activities envisioned in the project (development of multilingual OER platform, development of multilingual culture resources repository, development of multilingual self-assessment tool, development of multilingual trainings + multiple choice tests, guidelines for future learning after test and validation) some EXTRA activities have been performed (customizable certificates, gamification, powtoons, workbook)"

Objectives

As for Objectives SOS Creativity aimed at the following: - Increased skills and exploitation of online cultural resources, thus improving EU cultural performance and inclusion. - Better awareness of cybersecurity risks while using online cultural and creativity tools, thus improving EU economic performance. - EU Awareness of European Identity among target groups and general public to ensure social inclusion. - Increased ICT knowledge and know how to climb on Digital Agenda objectives and goals - General improved welfare, cultural and social inclusion of elderly people in order to give shape to a better society - Improved critical thinking in late digital to make sure that they can face online threatens on their own to exploit and enjoy culture and arts products available online. - Real life improvement: online cultural offer greatly improves our daily life yet it is important to be aware of the consequences of online actions in real life; - Increase awareness of web’s potentialities in all sectors such as culture in the first place, but also economy and education; - Increased awareness among adult education institutions to better analyze and provide solutions to gaps related to online disparities - At least 180 seniors trained

Background

Back in 2020, in the middle of COVID pandemic, we applied for SOS Creativity to increase seniors' cybersecurity awareness to protect them from cyber threats, make them feel included and able to enjoy creative resources online that proved to be so important during lockdown as elderly were probably the most affected not only for health reasons but also for lack of skills and feeling of being excluded from our digital society. Internet has speeded our life but it has also a dark side and the category more exposed is that of late digital. In this sense, SOS Creativity was designed to support the development of IT key competences for adults and boost their level consciousness toward the potentialities and the risks of the net while browsing for cultural contents and creative resources. SOS Creativity is aimed at boosting social inclusion through online cultural exploitation, bridging the digital gap with a SOS Self-Assessment Tool to support low-skilled adults to increase their digital skills in terms of cybersecurity applied to cultural fields, enhance their ICT and Cultural literacy and more importantly opening to them a wonderful world of arts and creativity resources that could improve their lives.

Project partners (8)