Our main objectives comes from the need that we identified in the society. As we have attended different events/ presentations/ sessions, our conclusion was that participants lose their attention and productivity when they are not mind and their bodies are not physically engaged to the situation. Based on our research we created a project which aims to share knowledge about gamification and game-based learning in order to solve the above-mentioned issue. In this respect, our main passion is to involve more and less experienced organizations and create an environment where partners will be able to share their expertise and educate participants in order to enable them with the skills in gamifying situations. Our participants are getting empowered and become multipliers of the competencies. With them our objective is to create local activities and spread the knowledge to local organizations, volunteers, activists and other stakeholders. Moreover, while brushing our competencies in gamification and game-based learning, we are aiming to have participants with fewer opportunities fully included and foster the sense of tolerance which expects to have an outcome as promoting EU values.