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recreaMATHS

2020-1-FR01-KA201-0799712020Strategic Partnerships for school educationfinalizedGood practice
Countries: FR|BE|IT|CY · Grant: €270,160
ICT - new technologies - digital competencesEarly childhood education and careInclusion - equity

Project summary

The project ‘recreaMATHS’, is intending to shift the teaching of mathematics to kindergarten, by providing the kindergarten educators and formal/non-formal STEM education providers with meaningful non-formal tools which shift the emphasis from “numeracy skills” and ‘skill and drill practices' to teaching the ‘language of math’ by aligning to this spectrum both the content and the pedagogy of the material produced. As per Southey (2014) “[w]hen numeracy is framed as competency around ‘number’, educators may limit the possibilities for children to make meaning about their world in a range of mathematical ways”. As per this Vice president of Early Childhood Teachers’ Association “[w]hen math is viewed as a language with particular ways of framing the world, educators are more likely to use child-centered practices” (Southey, 2014). Taking this into consideration, recreaMATHS along with its inherent methodologies are targeting towards the following results: (a) The formation of a unique mathematical approach for kindergarten educators which frames mathematics not just as a competency around number, but as socio-cultural product as well as a multifaceted educational field, through a journey of its demonstrated applicability in everyday life, technology, culture and arts, as well as through its correlation with the European cultural heritage. Accordingly, the educators will be endowed with alternative pedagogical methodologies and synchronous interdisciplinary best- practices to approaching simple math concepts and reasoning for preschool ages, thus helping the students to develop skills related with “Mathematical Discourse, Logic and Reasoning”. (b) The familiarization of kindergarten educators with the utilization of digital tools and technological innovations (e.g. 3D modeling, printing, publication software) for the construction of modern math manipulates that serve their peculiar educational needs and objectives (c) The design and development of an inclusive educational approach suitable for Deaf/ Hard of Hearing and Visually impaired students, as well as for students with SLDs. By employing methodologies, such as “game-based pedagogies” and “experiential learning” as well as by assimilating the concept of “mathematical exhibitions/ math exhibits” that has widely been adopted in order to conceptualize and delineate both the work and vision of the most reputable Math Museums worldwide, the project recreaMATHS aspires to bring math museum- oriented methodologies in kindergarten classrooms. Such decision, has been based on the rationale that math museum activity is capable of changing the perception of mathematics, especially by developing and strengthening its own language, different from the school language and the scientific popularization. -4 INTELLECTUAL OUTPUTS: *1 methodological guide which aspires to set the ground for the formulation of the synthetic elements of a solid and coherent pedagogical approach. *A sophisticated collection made up of 5 mathematical e-books for kids (4-5 years old) and a second version for children 6-7 years old that could be used in kindergarten and primary schools’ classrooms, both endowed with animations, illustrations and audio material/recordings. A Creation- Kit on mathematical e-books appealing to educators, which aspires to guide the latter on the creative, pedagogical and technical aspects of generating tailor made E-books on math- from scratch. *An entire collection of 12 hands-on plus 2 Virtual Mathematical exhibits for kindergartens, based on the principles of experimental learning and play-based pedagogies. The exhibits will be accompanied by their blueprints, relevant info and pedagogical guidelines, but also by relevant workshops and lesson plans. *A concise 20-hour Module on 3D modelling, printing and photogrammetry which endows kindergarten educators with the appropriate know-how on how to utilize a computer aided software with the aim to ideate, design, illustrate and print out their own math manipulatives and three-dimensional exhibits. A creation kit composed of design maps, thoroughly analyzed instructions and ready-to-print designs (3D) of the 12 mathematical exhibits. -NATIONAL WORKSHOPS (under the IOs): * The entire IO2 methodology (E-books and Creation Kit for math E-books) will be transmitted to kindergarten educators and students. It’s been estimated that 200 students and 25 kindergartens in total will participate during the national workshops. * A 20-hour training course on 3D Modelling for the creation of interactive math exhibits/tools/ games in each partner country with the participation of at least 10 kindergarten teachers/STEM educators and educational providers *After their printing, the hands-on exhibits will be experienced by the students of national kindergartens of each country. It’s been estimated that 200 students and 25 kindergarten teachers in all the partner countries together will participate during the national workshop

Objectives

À travers ce projet, nous avons souhaité : -> Familiariser dès le plus jeune âge les enfants au langage mathématique par la narration et le jeu -> Sensibiliser et former les enseignants à l’utilisation d’outils numériques de pointe comme l’impression 3D pour créer des objets sur-mesure pour favoriser la matérialisation de concepts mathématiques. -> Déployer des méthodes inclusives, adaptés aux élèves à besoins spécifiques, pour éviter le décrochage dans les matières scientifiques dès le plus jeune âge Pour ce faire, nous nous sommes fixés l’objectif de produire toute une panoplie de ressources pédagogiques et méthodes pour proposer un enseignement non formel des mathématiques, dès la maternelle (ebooks, expositions mathématiques, affiches, objets 3D…). Ces ressources se concentrent davantage sur l’appréhension du langage mathématique que sur l’apprentissage formel des compétences de calcul et de numération. Pour les élèves, nous attendons un meilleur engagement dans les activités autour des mathématiques. Pour les enseignants, nous souhaitons une montée en compétence pédagogique et technique autour l’impression 3D pour leur rendre autonome dans la co-création de ressources d’apprentissage sur-mesure.

Background

Les mathématiques sont l’objet d’une baisse d’intérêt majeure dans l’Union européenne. Les compétences acquises des élèves sont également insuffisantes dans la plupart des pays européens. Or, les mathématiques sont le socle d’un grand nombre de métiers indispensables aux sociétés actuelles, qui comptent également parmi les mieux rémunérés. Et cette baisse de niveau se fait particulièrement ressentir chez les publics plus défavorisés, les élèves avec troubles de l’apprentissage, ou encore les filles. Les écarts se creusent entre les élèves où les plus favorisés d’entre eux, qui réussissent donc le mieux dans les matières scientifiques enseignées de manière formelle, feront des carrières plus avantageuses. Récréamaths propose une autre approche des mathématiques. Les contenus produits s’adressent aux enfants en tout début de scolarité, par une approche ludique et inclusive des manipulations mathématiques, afin d'éviter des réactions de blocage historiquement liées à cette discipline. S’inspirant des ateliers menés par les musées Maths en Europe, les ressources sont basées sur le vocabulaire mathématique, le jeu, les manipulations et sur une vision transdisciplinaire.

Project partners (5)