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Play for Human Rights

2020-1-FR02-KA105-0170852020Youth mobilityfinalizedGood practice
Countries: FR|TR|IT|LT|EL|PL|CZ|HU|LV · Grant: €45,206
New innovative curricula/educational methods/development of training coursesInclusion - equityYouth (Participation, Youth Work, Youth Policy)

Objectives

The project “Play for Human Rights” was born from the idea to equip youth workers, youth trainers and educators with the skills of game design and gamification in order to foster / ensure efficient and engaging educational process for promotion and protection of human rights and intercultural dialogue especially when working with disadvantaged youth. The project was a LTTC which will consisted of 3 parts: 2 training courses and a local testing phase in between. The first training course «Play For Human Rights TC» took part on 09-15 November 2021 in Les Houches, France. It focused on building competences of educators in game design and ways to apply it in youth work and human rights education and ICL. The local phase allowed participants to test created game prototypes. The second seminar «Play for Human Rights Lab» was held on 31 January - 05 February 2022 in Nagybörzsöny, Hungary. It allowed participants to reflect and analyse the results of local testing phase and upgrade their games as well as gain a valuable input on user’s experience (UX) in games. The LTTC involved educators: youth workers, teachers, youth leaders, trainers and activists – in total 60 participants from 9 countries: Hungary, Poland, Lithuania, France, Latvia, Italy, Greece, Czech Republic, Turkey. The project was financed by Erasmus+ National Agency of France. The applicant organization isJus Gentium. Objectives for the LTTC: -to learn about the basics of game-design theory and its relation to person’s nature -to reflect on connections between basic principles of games and non-formal education -to share personal experience in using games and reflect critically on learning outcomes to learn about the opportunities behind games and gamification as well as their limitations to create and test educational games or gamified systems for the purposes of the target groups of participants related to HRE to test the created prototypes with the target groups in the local communities - to reflect on the user experience and learn how to make games more user friendly

Project partners (9)