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Keep It Interactive! Foster The Engagement!

2020-1-IT03-KA105-0180102020Youth mobilityfinalized
Countries: IT|LT|GE|ES|TR|EG · Grant: €14,605
Youth (Participation, Youth Work, Youth Policy)New innovative curricula/educational methods/development of training courses

Objectives

Our main objective was to create an environment where young people would explore the concepts of gamification and game-based learning. To ensure this, we synergised the expertise of five organizations that have relevant experience. Group leaders from Italy, Georgia, Spain, Turkey and Lithuania provided activities that raised awareness about gamification and game-based learning. In this way, participants from these countries were able to contribute their respective knowledge and experience and in turn learn from others. In this way, improved the level of key competences and skills, with particular regard to their relevance for the labor market and their contribution to a cohesive society. “Keep It Interactive! Foster The Engagement!” facilitated the exploration of the topic, built skills and led to the dissemination of these to their respective societies. Our second objective was to ensure the international dimension of activities in order to enhance capacities and help participants grow professionally as well as personally. The fact that partners represented different programme and partner countries and had different cultural and experiential backgrounds let us reach this. The other objective we had was to raise solidarity and the sense of respect between participants. Gamified sessions were meant to foster a great and inclusive sense of identity, underlining the value of maintaining pluralism and non-discriminative, equal atmosphere. Considering the needs and objectives stated above, our main motivation to carry out this project was to make our idea more tangible - to spread knowledge about gamification and game-based learning so that participants are more aware of the concepts and their new competencies enable them to apply these methods to their lives and share the outcomes for greater satisfaction in the future.

Project partners (6)