While implementing the project, we aimed to make the educational process more interesting and meaningful, focused on each student, so that experiential teaching activities would prevail in education, which would encourage students to be interested in STEAM sciences, form an overall view of the world, develop 4K competencies (creativity, communication, cooperation, critical thinking).
We submitted the project application in order for teachers to gain new knowledge and improve their existing abilities and competences, which would increase the participant's personal and pro-gymnasium activity development aimed at the development of the STEAM field.