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Empowering Young People to Think Creatively in the Digital Age

2020-1-LT02-KA227-YOU-0073052020Partnerships for Creativityfinalized
Countries: LT|CZ|NL|CY · Grant: €164,786
Creativity and cultureOpen and distance learningNew innovative curricula/educational methods/development of training courses

Project summary

The project "Empowering Young People to Think Creatively in the Digital Age" directly responds to the objectives, priorities, and initiatives of the Erasmus+ Strategic Partnerships in response to the Covid-19 situation: Skills development and inclusion through creativity and the arts. The purpose of the project is to develop the systemic capacity of organizations and institutions to provide quality non-formal education in the field of digital design to young people. Project objectives: - To provide youth trainers, who are educating or want to educate young people in the field of graphic design, with the knowledge and skills to awaken the creativity of young people. - To increase the creativity of young people developing graphic design products, to encourage them to social dialogue and cooperation. Target group: Direct beneficiaries are youth trainers who work or want to work with young people in the field of graphic design, but the final target group is the youth. During the project two intellectual outputs are going to be developed and piloted: 1. Methodology for youth trainers "Integral teaching of creativity and graphic design in non-formal education". 2. An online learning course for youth trainers. At the outcome the following results are expected: - at least 50 well-trained youth trainers from Lithuania, Netherlands, the Czech Republic, and Cyprus, completed an online learning course for youth trainers, ready to apply methodology at their local/national level and spread the knowledge; - at least 250 young people from Lithuania, Netherlands, the Czech Republic, and Cyprus to complete locally held programs implemented by the youth trainers trained during this project online learning course to pilot the methodology and collect important data, which will be useful to tune intellectual outputs accordingly and making them available for other users. The following activities are put on the agenda of the project: development of methodology and online learning course, youth trainers training during the project pilot online learning course, piloting of the methodology, blended mobility for youth, transnational meetings, multiplier events to disseminate the developed outcomes. In case of wide usage of the project created intellectual outputs, a long-term meaningful impact on the systemic capacity of organizations and institutions to provide quality non-formal education in the field of digital design to young people may be expected.

Objectives

The purpose of the project was to develop the systemic capacity of organizations and institutions to provide quality non-formal education in the field of digital design to young people. Project objectives: - To provide youth trainers, who are educating or want to educate young people in the field of graphic design, with the knowledge and skills to awaken the creativity of young people. - To increase the creativity of young people developing graphic design products, to encourage them to social dialogue and cooperation.

Background

The project "Empowering Young People to Think Creatively in the Digital Age" directly responds to the objectives, priorities, and initiatives of the Erasmus+ Strategic Partnerships in response to the Covid-19 situation: Skills development and inclusion through creativity and the arts. Researchers note that the increase of creative society determines the success of both the economic and social development of society. While creativity is one of the most important attributes in the modern world that helps build a successful society, in traditional education programs, the development of creativity is not given enough attention. The need for creativity in society and individuals is reflected in increasing life instability and crises, where a creative approach can help cope with the new demands of life. Partners organizations and youth trainers in non-formal education noted, that non-formal education institutions lack youth trainers who are able to look at their work creatively themselves, as well as to encourage young people's creativity. Project partners face the problem of creativity in teaching graphic design, they lack the theoretical and practical knowledge to help young learners discover creativity in themselves.

Project partners (5)