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Digital push for creative transformation

2020-1-LV02-KA227-YOU-0036992020Partnerships for Creativityfinalized
Countries: LV|PL|IT|BG|ES · Grant: €123,874
ICT - new technologies - digital competencesCreativity and cultureNew innovative curricula/educational methods/development of training courses

Project summary

Digital push for creative transformation (DPCT) project aims to create a sustainable and efficient education program dedicated to young people with low digital skills working in the cultural and creative sectors (CCS). DPCT is concerned over the future sustainability of the CCS given the uncertainty generated of COVID-19 and its potential impact on CCS workers and professionals, which for the majority are young people with low digital skills. Indeed, across the EU-27, 1.3 million young people (aged 15 to 29 years) were working in the field of culture in 2019 (Eurostat, May 2020). They represented 17.1 % of cultural employment, a proportion slightly lower than the average share of all young people working in the whole economy (17.5 %) and mostly of these young people are usually self-employed (one third (32%) of the cultural workforce is self-employed, Eurostat 2020). Following, DPCT will provide innovative online course on Digital Skills and Social Inclusion for young people working in CCS, being aware that the demand for digital skills will increase. DPCT will provide young people with high level digital skills which are required to enable them to develop their capacity to operate across a range of platforms and take advantage of new and emerging markets that without digital skills cannot be approached. From the other side, without these skills and with low level of qualification they will be at higher risk of unemployment, poverty and social exclusion. So, DPCT will help them acquire a wider set of digital skills, knowledge and competences, relevant for the labour market and active participation in society. The following methodology will be applied: Plan, Do, Check, Act. This aims to constantly monitor the project advancement and to ensure permanent quality improvement. The project has been designed over 24 months to happen in 3 major consecutive phases. DPCT will make available to young people working in CCS innovative Open Educational Resources (OERs), the MOOC, meaning that young people will count on a much wider range of learning materials at their disposal. So, DPCT will be a project that will answer to the need of young people to constantly innovate and adapt their curriculum and competences to the challenges of our time. DPCT will see the realization of four outputs, five multiplier events, four transnational meetings, one blended mobility and many dissemination activities. Impacts on young people: -Develop new skills and knowledge in key concepts of digital skills applied to CCS, which is an important issue for youth working in CCS with low digital skills, mostly freelance and independent workers, which often for their precarious position lack the resources for upgrading their education and knowledge. Young people will be able to improve their career opportunities and adding new forms of digital expression to their work. -Be introduced to online digital education for CCS, the MOOC. -Become accustomed to the ongoing need to update their digital skills. Young people will get aware that the continuous technological change suggests that the need for continuous personal development may be greater in the CCS than in parts of the economy which are less directly exposed to technology. -Improve contacts with youth organizations and public bodies offering services to young people that can help them to acquire skills in CCS within their own environment. -Be able to develop a digital strategy and management plan for their professional activity. -Share their knowledge and skills with their peers through positive action.

Objectives

The main objective of the DPCT project was to address the digital skills gap among young people involved in the cultural and creative sector (CCS). The project emphasized the problems related to the development of digital resources and their integration into various cultural environments and in the CCS education area. To achieve this objective, the DPCT project had several specific objectives: •To develop Digital Competences for CCS guidelines, providing a framework for the development of digital competencies for young people in the cultural and creative sector. •To develop an online platform containing MOOC courses for young people as open educational resources, emphasizing the power of technology in educating and engaging target groups. •To produce a Position Paper on training investments and OERs for raising digital skills in CCS, providing the opinions and suggestions of the DPCT project partners to policy makers as key element for a wide up- /re- skilling digital skills of CCS workers and professionals. •To encourage the exchange of opportunities and collaboration between entities and organizations working for youth from different countries, enhancing reciprocal intergenerational solidarity through the exchange of knowledge.

Background

The DPCT project was initiated to address the growing need for digital skills development in the cultural and creative sector (CCS), specifically among young people with limited digital skills and less-qualified youth involved in the CCS. The partners identified a significant gap in the CCS, with low emphasis on the use of new digital technologies and a lack of important digital skills among young people. The partners recognized the potential of digital technologies in fostering innovation and growth in the CCS, and identified the need for a comprehensive training program to equip young people with the skills needed to succeed in this sector. The DPCT project was initiated as a response to this need, with the aim of creating a sustainable and efficient educational program targeted at young people in the CCS. The project also aimed to address the challenges posed by the COVID-19 pandemic, which highlighted the need for alternative modes of education and training that can be delivered remotely. The partners saw the potential of digital technologies in addressing this challenge, and the DPCT project was designed to create new digital resources and integrate them into various cultural environments and in the CCS education area.

Project partners (5)