Considering the needs and objectives, our main motivation to carry out this project was to make our idea more tangible - to spread knowledge about gamification and game-based learning so that participants are more aware of the concepts and their new competencies enable them to share the outcomes for the greater satisfaction in the future. This methods are important elements for all youth organisations, volunteers and young people who want to be active citizens in society. In this respect, improved young people's skills and making a valuable impact on local, national and international levels.