Context/background of project The project aims to fill the gap existing between the competencies required (to both the individuals and the organizations) to compete in a digitalized world and the High Educational teaching programme mainly addressed to transfer knowledge to start and manage traditional business. Accordingly, the international partnership aims to create and diffuse curriculum for teaching DE able to positively affect graduates' employability across the EU. In doing this, the partnership will produce innovative contents and teaching guidelines allowing for inclusion new technology to education programmes. Objectives of your project Planned outcomes (contents and teaching guidelines) relate to three key issues: 1) how to teach digital entrepreneurship when technology advancement progresses; 2) how to sustain updating content for teaching; 3) what means are the best for this purpose? Number and profile of participants The project participants constitutes following groups: 1.Up to 2-4 researchers and teachers from each partner university will take part in preparing Intellectual Outputs (IO). 2. Up to three staff members from each partner university will participate in the training course. These teachers should be able to train up new academic staff on their own, which will have a significant positive impact on the number of project beneficiaries in the long run. Teachers will participate in the exchange of knowledge and experiences with both partner universities and business partners. 3. Students from business studies taking part in an intensive teaching programme in which at least 4 students at each of the partner universities will be involved. 4. Business partners selected individually by each project partner from the cooperating with given universities companies, practising digital entrepreneurship. We assume participation at least 20 representatives of external institutions/entrepreneurs who will join in our multiple events. The project assumes the following activities; I Phase. Building a new teaching methodology (based on guidelines, handbook, casebook and curriculum). II Phase. Teachers and students preparation, modular course testing III Phase. Dissemination The project is based on project management methodology with PRINCE guidelines. A short description of the results and impact We expect to achieve following results during the project: a. Creating a new curriculum on topics related to “Digital Entrepreneurship” equipped with textbook, casebook and teachers ready to teach students how to embrace entrepreneurs’ uncertainty facing digitalization and how to use new technology for business purpose; b. Building, widening and developing new competencies for teachers in the field of digital entrepreneurship; c. Transferring new and innovative knowledge to students, enabling them to develop entrepreneurial and digital skills start and manage entrepreneurial digital initiative. After project’s completion we expect to: a. extend and sustain partnership activity, increase partnership members capacity to function at transnational level and exchange discussed new solutions and theoretical developments about digital entrepreneurship. b. sustain updating curriculum due to new technological developments appearing in the future what enriches existing courses offerts to full-time and part-time students. c. foster entrepreneurial mind-sets and skills in order to diminished perceived uncertainty towards digitalization and create entrepreneur’s narrative easing to interpret the boundaries associated with a digital entrepreneurial opportunity as an intermingling of human and material (digital) agencies.
In relation to the identified gap the HEIs planned project outcomes related to key questions: how to teach DE as technology advances; how to keep teaching content up to date; what are the best resources to do so. The partnership aimed to create and disseminate a curriculum for teaching DE that will have a positive impact on the employability of graduates across the EU. In doing so, the partnership produced innovative content and teaching guidelines that allow for the integration of new technologies into educational programs. Therefore by implementing the project the partnership want to achieve the following objectives: 1) build and test a new curriculum about DE for students in business higher education institutions; 2) improve the competences of the European teaching staff in the field of new technology and entrepreneurship, enabling it to implement the best methods and instruments to transfer knowledge about DE; 3) support students learning process and competence development, transferring them both contents and best practices to start and manage successful digital initiatives; 4) strengthen the cooperation among 7 partners and enhancing internationalization by creating new didactic content and exchanging good practices.
The TED (Teaching Digital Entrepreneurship) project was created because we noticed a gap between the skills needed by both individuals and organizations to compete in a digitalized world, and the higher education curriculum, which is mainly focused on knowledge transfer for starting and managing traditional businesses. With the development of Industry 4.0, the demand for digital entrepreneurship (DE) skills and knowledge is increasing. DE has the potential to create new economic opportunities, jobs and innovative solutions, making it an important area for individuals and organizations. As a result of Industry 4.0, the functioning of the business, public, civil sectors is changing, as is the relationship between them in terms of consumption, production and work. Despite this, university curricula are mainly designed to teach skills that are useful in traditional business. Universities must therefore keep pace with these changes and provide students with the tools and resources they need to succeed as digital entrepreneurs in today's world. By integrating DE into their programs, universities can help students develop the practical skills to create, transform and manage a digital business in a changing environment.