The aim of the project is to make the offer of 4 universities more attractive by developing a set of innovative tools to support teaching process (in particular, remote teaching in the times of the COVID19 epidemic) addressed to academic teachers, and thus, to improve the quality of education at universities by 10.2022. As part of the project, a set of results will be developed and implemented: 1\ providing methodological foundations for the implementation of gamification: describing the prerequisites and guidelines for the process of gamification of the subject / course; 2\ giving an example of applying gamification in practice (on the example of a fully gamified course / course in the field of entrepreneurship); 3\ providing tool support in the form of the described tools that can be used during the didactic process as part of the gamified subject/ course. The products will take into account both: the perspective of stationary classes - traditionally conducted in the classroom, as well as remote classes, so widely used now in connection with the global epidemiological crisis. Thanks to the development of the results, the set of didactic tools and methods will be supplemented with appropriately selected and adapted to the needs of students and educators new, innovative methods and techniques, aimed at increasing the teaching competences of academic teachers, and thus also their motivation and commitment, which will translate into ultimately increasing the quality of education at universities. The most important results of the project: • Gamification Body of Knowledge • Good practice - an example of a gamified course • Lecturer's toolbox The results of the project will be available in English and will be made available as Open Educational Resources, which will expand the scope of the project's impact and the use of its effects. The project will also create a solid basis for international cooperation and exchange of experiences between universities from Poland, Slovakia, Spain and Lithuania.
The aim of the project is to make the offer of four universities more attractive by developing a set of innovative tools to support teaching process (in particular, remote teaching in the times of the COVID19 epidemic) addressed to academic teachers, and thus, to improve the quality of education at universities by 10.2022.
The dilemma that universities are currently facing is the way of naturally and interestingly shaping skills during stuides. One of the major challenges facing the education system is to increase teachers' ability to engage young people in the learning process and increase their motivation. This topic is particularly important in the case of teaching entrepreneurship, which is a key competence and one of the most desirable attitudes among the young generation, which is perceived as the main driving force behind the country's economic growth and development.