Back to search

Gamification for intercultural eduaction

2020-1-PL01-KA227-SCH-0954122020Partnerships for CreativityfinalizedGood practice
Countries: PL|EL|RO|MK|TR · Grant: €129,369
EU Citizenship, EU awareness and DemocracyNew innovative curricula/educational methods/development of training coursesCreativity and culture

Project summary

The project refers to the priority "support for creativity cultural awareness", which aims to develop skills and competences that enhance the creativity of the participants, contribute to social inclusion through culture and art, shape cultural awareness and build intercultural dialogue through didactic games used in intercultural education. According to the European Council document "Council Conclusions on the Young Generation of Creators". (Dz.U.UE.C.2019.189.34), the basic task is to create an environment for involving young people in shaping creative attitudes originating in culture and the creative sector. The project aims to support this strategy by providing teachers, intercultural assistants to educational institutions with practical support in solving problems originating in cultural differences. One of the basic conditions for dynamic social development is permanent concern for the harmonious coexistence of the 'bouquet' of cultures living in the European Union. School education time is most appropriate for the implementation of this strategy. When thinking about preparing a creative generation for the challenges of the 21st century, we must first and foremost take care of the intercultural condition of the young generation. This will also have an impact on adults (parents, families, friends). The project's objectives are also linked to the Europe 2020 strategy for smart, sustainable and inclusive growth, which was adopted in June 2010 by European Heads of State and Government. By using the project results in the intercultural education of teaching games, whose key features are creativity, fun, rules and joy, teachers will gain very useful tools that are liked and used periodically in the implementation of school curricula. We will achieve this goal thanks to: 1. Development of educational materials for teachers and other groups dealing with intercultural education in schools with - Handbook. 2. Development and piloting of a comprehensive educational platform for teachers (e-learning course). 3. Creation of Didactic Games Sets, which will be a practical help for use in the educational process. The Sets will be prepared in cooperation with teachers and students, which will make these activities adapted to real school situations. Each set will also contain a user manual The needs outlined are not limited to individual countries, but common to all EU countries, which is why a supranational approach is the best way to achieve high quality results, gathering many views and experiences in response to the problem at EU level. The project will be implemented by a consortium consisting of five partners from five countries: Poland - Coordinator, Greece, Romania, Turkey, North Macedonia : KCZIA (Poland) , DDE (Greece), ASI (Romania), Hasanoğlan (Turkey), EUNOIA (North Macedonia)

Objectives

The project's objectives are linked to the Europe 2020 strategy for smart, sustainable and inclusive growth. Thanks to the use of the project's results in intercultural education of teaching games, whose key features are creativity, fun, rules and enjoyment, teachers will gain very useful tools that are liked and used cyclically in the implementation of school programmes. This objective has been achieved through: 1. Developing educational materials for teachers and other groups involved in intercultural education in schools - Handbook. 2. Preparation of a comprehensive educational platform for teachers. 3.The creation of Teaching Game Kits, which are practical aids for use in the educational process. The kits have been prepared in collaboration with teachers and students, which makes the activities adapted to real school situations. Each kit also includes an instruction manual. The products prepared are not limited to individual countries, but common to all EU countries. The project was implemented by a consortium of 5 partners from five countries: Poland - coordinator, Greece, Romania, Turkey, Republic of North Macedonia.

Background

The project relates to the priority 'fostering creativity cultural awareness', which aims to develop skills and competences that enhance participants' creativity, contribute to social integration through culture and the arts, develop cultural awareness and build intercultural dialogue through didactic games used in intercultural education. According to the European Council document "Council Conclusions on the Young Creative Generation." (OJ.EU.C.2019.189.34), a fundamental task is to create the conditions for the involvement of young people in the formation of creative attitudes derived from culture and the creative sector. The project aims to support this strategy by providing teachers, intercultural assistants of educational institutions with practical support in solving problems originating from cultural differences. One of the basic conditions for dynamic social development is the constant concern for the harmonious coexistence of the 'bouquet' of cultures living in the European Union. The time of school education is most appropriate for the implementation of this strategy. When thinking about preparing the creative generation for the challenges of the 21st century, we must first of all take care of the intercultural condition of the younger generation. This will also have an impact on adults (parents, families, friends).

Project partners (5)