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Motivation rules Education

2020-1-PL01-KA229-0818412020School Exchange Partnershipsfinalized
Countries: PL|FI|TR|ES|EL · Grant: €146,504
New innovative curricula/educational methods/development of training coursesKey Competences (incl. mathematics and literacy) - basic skills

Project summary

Our students lack activeness, and autonomous initiatives, they have no motivation to learn. It has a negative influence on the development of their key competences. We are also observing that school in existing shape does not provide interesting forms of gaining knowledge. We can see the necessity to change the system and working methods in order to arouse students’ interest in learning and develop their passions and key competences. We want to achieve this by exchange of good practices and using facilities at partner schools. The main objective of the project is to increase the activity and motivation of 60 % of all partner schools’ students to undertake educational actions in order to develop key competences. The specific objectives are: -teachers will get to know the innovative methodology of working with students which is based on Creating Educational Situations -we will implement a new working system at partner schools which will change organisation and methodology in the school teaching process -students will discover their strengths, the ability to use their own learning styles and to choose a future educational path -students will learn about ways of spending free time in an active way -all participants will be tolerant towards other cultures The project’s participants: -100% of teachers participating in L/T/T activity in Poland and at least 60% of all the teachers from partner schools -100% of students aged 13-16 taking part in L/T/T activities and at least 60% of those taking part in the local activities (aged 10 -18) -students’ parents-they will participate in the survey entitled ‘Motivation rules education’; cooperation during mobilities -school staff-in the field of reorganizing school space L/T/T activities: -Poland, Bukwałd: Creating Educational Situations at school-workshops for teachers about new methodology and organisational changes at partner schools -Turkey: School subjects in our kitchen-preparing national dishes using the knowledge of maths and chemistry -Finland: Let’s go out!-creating an outdoor game using the ability of coding, map reading, directions of the world (geography, PE, science) -Greece: Myths trailers-creating booktrailers, play trailers or interactive tutorials on the importance of both traditional books and modern ICT (literature, art, ICT) -Spain: Travelling-Geography, mathematics and business studies in a nutshell–planning a journey and sightseeing of a chosen partner’s country capital city -Poland, Tuławki: Clothes and accessories–Zero Waste-preparing informational leaflets about how not to waste clothes and accessories and an informational campaign for the local community(maths, art, ICT) The methodology is founded on Creating Educational Situations that will initiate organisational and methodical changes at partner schools. These changes will be based on the following actions: -Emo Monday workshop each week:working with emotions, mindfulness, providing the students’ physical and mental well-being, discovering their strengths, their own learning styles, defining their life goals, presenting their talents -Active Break-each day all students will spend 30 minutes outdoors where they will learn how to spend their free time in an active way -once a week teachers will change traditional classroom teaching into working with mixed age groups focused on thematic units connected with school subjects (STEAM based education); students will gain and develop key competences by solving open tasks and workshop activities during which they will not receive grades(only self evaluation) -Individual Work Office: students will be working on their own, individually solve tasks which develop key competences with a particular focus on STEAM, based on school curriculum. The project’s results will be the following products: methodical guide, project’s website, thematic workshops scenarios, Monday lessons’ plans, scenario of outdoor game, set of exemplary activities for students working at the Individual Work Office, leaflets about how not to waste clothes, tutorial videos about regional dishes, a guide about planning a trip. The other project’s results-60% of students will: -have the ability of critical thinking, creativity, communicating in English, using knowledge gained from STEAM education in everyday life -be motivated to work -be able to achieve their life goals -discover their passions -develop their skills in using digital technologies, social skills and tolerance towards other cultures Teachers will: -upgrade their qualifications and their skills in using digital technologies, communicating in English -know how to creat educational situations at school Ultimately, after the end of the project we want to maintain the introduced changes as a fixed element in the work organization at schools participating in the project. We are convinced that teaching based on Creating Educational Situations for students will be the most common working method used by the teachers.

Final report summary

Students from our schools lacked activeness, They had problems with autonomous initiatives and they had little motivation to learn. All of it had a negative influence on the development of their key competences. We saw the necessity to change the methodological system and working methods in order to arouse students’ interest in learning and to develop their passion, hobbies and key competences. We wanted to achieve this by exchanging good practices and using available facilities at partner schools. The main objective of the project was to increase the activity and motivation of 60 % of all partner schools’ students to undertake educational actions in order to develop key competences. While conducting Educational Situations, the main objective has been met as the majority of students got involved in activities and workshops. The specific objectives achieved in the project: -teachers got to know the innovative methodology of working with students which was based on Creating Educational Situations at all partner schools -we implemented a new working system at partner schools which changed organisation and methodology in the school teaching process -students discovered their strengths, the ability to use their own learning styles and to choose a future educational path. -students learnt how to spend free time in an active way and how to be tolerant towards other cultures. The project’s participants were: -100% of teachers participating in L/T/T activity in Poland and at least 60% of all the teachers from partner schools -100% of students aged 13-16 taking part in L/T/T activities and at least 60% of those taking part in the local activities (aged 10 -18) -students’ parents-they participated in the survey entitled ‘Motivation rules education’. -school staff. L/T/T activities conducted: -Poland, Bukwałd: Creating Educational Situations at school-workshops for teachers about new methodology and organisational changes at partner schools -Turkey: School subjects in our kitchen-preparing national dishes using the knowledge of maths and chemistry -Greece: Myths trailers-creating booktrailers, play trailers or interactive tutorials on the importance of both traditional books and modern ICT (literature, art, ICT) -Spain: Travelling-Geography, mathematics and business studies in a nutshell–planning a journey and sightseeing of a chosen partner’s country capital city -Poland, Tuławki: Clothes and accessories–Zero Waste-preparing informational leaflets about how not to waste clothes and accessories and an informational campaign for the local community(maths, art, ICT) The methodology was founded on Creating Educational Situations that initiated organisational and methodical changes at partner schools. These changes were based on the following actions: -Emo Monday workshop each week: working with emotions, mindfulness, providing the students’ physical and mental well-being, discovering their strengths, their own learning styles, defining their life goals, presenting their talents -Active Break-each day all students spend 30 minutes outdoors where they learn how to spend their free time in an active way -The traditional classroom teaching was partially changed into working with mixed age groups focused on thematic units connected with school subjects (STEAM based education) during implementing Educational Situations. -Individual Work Office: students were working on their own, they individually solved tasks which developed key competences with a particular focus on STEAM, based on school curriculum. The project’s results are the following products: methodical guide, project’s website, thematic workshops scenarios, Monday lessons’ plans, scenario of outdoor game, set of exemplary activities for students working at the Individual Work Office, leaflets about how not to waste clothes, tutorial videos about regional dishes, a guide about planning a trip. The other project’s results are, the majority of participating students: -gained the ability of critical thinking, creativity, communicating in English, using knowledge gained from STEAM education in everyday life -became motivated to work -are aware how to achieve their life goals -discovered their passions -developed their skills in using digital technologies, social skills and tolerance towards other cultures Teachers upgraded their qualifications and their skills in using digital technologies and communicating in English. They also know how to create educational situations at school. We maintained the introduced changes as a fixed element in the work organization at schools participating in the project. We implemented the method of Creating Educational Situations as the main innovative working method used by the teachers.

Project partners (6)