The Starting Point of Our Project Playing any game of chance beyond enthusiasm is defined as gambling addiction. Not only games that are played in the casino, but gambling addiction includes games such as chance games, football, horse racing, the stock market etc. Gambling is a gamble of chance played by having money in the center. Playing this game unstoppable is called gambling addiction. If gambling is not prevented, it enters a person's life in such a way as to affect his normal life, human relations, family relations and business relations and earnings. These people lie for gambling money and time. They say they are playing to win what they’ve lost. There are a lot of factors like this for us to label a person as addicted. There is a serious spread among young people under the age of 18. It is very important to take precautions. This is more dangerous because it is easier for an adolescent to be dependent than an adult. One of the main duties of the state is to protect young people. As a result of our research, we found out that there is not enough awareness studies on this subject and we wanted to make this project in order to meet the needs for taking measures that would prevent the spread of this addiction. People are playing with no limits and become more ambitious to get back what they lost. This addiction type is one of the most dangerous ones among all the others. We wanted to remind our target groups and people around us about this issue and develop social dialogue with our project. It's a global issue and we wanted to contribute as much as we could. Our Project Goals Gambling addiction causes destructive effects and irreparable damage to individuals, families, society and the economy. In order to prevent the mentioned negative effects, we wanted to implement our project with following objectives; -To direct youngsters and students to decent hobbies with individual and social benefits, -To implement effective measures that would provide the basis for legitimate games and entertainment that would not cause any harm, -To prevent gambling-promoting factors in society and the media, -To promote awareness activities in order to ensure that all responsible persons, especially parents, and all members of society would become sensitive and aware to gambling and all other bad habits, -To raise awareness in the spirit of mobilization that gambling is a habit that consumes and harms people in all respects.