Back to search

MAGIC SEEN: Methods and games in classroom - Special european education needs

2020-1-RO01-KA101-0785662020School education staff mobilityfinalizedGood practice
Countries: RO · Grant: €27,900
Disabilities - special needsInclusion - equityEarly School Leaving / combating failure in education

Objectives

By implementing this project we proposed to achieved the following objectives: 1. development of competences for the integration of inclusive practices in the classroom by learning and using new methods and practical tools – didactic games, ICT and free time activities that can be performed with students with SEN in learning activity and integrated educational therapy; 2. qualification of the staff in the field of implementation of the educational digital game - which implies knowing the benefits of using challenging methods, which lead to the development of the competences for an independent life of the students, 3. the development of the professional competences of 12 teachers for the use of ICT as a teaching – learning – evaluation resource and integration of them in the instructive-educational process for 115 students with SEN; 4. developing the digital skills of a minimum of 40 students with SEN necessary to use the computer, as well as their continuous stimulation applying the concept of cause-effect when touching the keyboard, the mouse, listening to different louder sounds, observing their reactions the degree of involvement in the activity

Background

I applied for this project because I wanted to have a qualified staff in the educational process with pupils with special needs. The aim of MAGIC SEEN project is to form and develop the human didactic resource within the school centre in the European area, because, by having a qualified and trained staff at European level, we optimize the quality of the educational and therapeutic activity. Moreover, we wanted to increase the prestige and the visibility of our center, by growing the european dimension of the school.

Project partners (1)