The project was developed by a broad partnership gathering together 6 educational institutions/ schools of different levels and 3 research and development institutions. All partners are involved in education and were challenged during the COVID-19 pandemic in their mission to provide inclusive education to different groups of children (also vulnerable ones), as well as support to teachers and parents while doing so. These complex challenges (related to connectivity, infrastructure, development of skills and networking for knowledge sharing) brought together the partner organization in a common action to adapt to the new challenges and bring innovation in teaching while using technology. The main needs collected during the project preparation (through questionnaires and interviews conducted by the Applicant) are: - Inappropriate IT infrastructure (devices and connectivity) at school, but mainly at home. - Lack of attractive and efficient digital resources, which could involved both students and parents in the learning process - Low level of involvement of students in the development of the content of digital learning resources. Direct TG: 130 professionals in education and 30 students GO: Improved access to high quality inclusive education through increased ICT competences among 130 teachers and 30 learners, development of innovative digital learning resources and extended adoption of open pedagogies and collaborative learning in education in 6 countries. In order to achieve this goal, the project will ensure the: O1. Development of relevant digital pedagogical and learning competences and skills for 130 professionals in education and of 30 students aged 12 to 16 y.o representing project partners in 6 countries through participation in a free, online, tailored training program developed during project implementation. O2. Increased use of collaborative learning strategies and open pedagogies in education through creation of digital, interactive and creative educational content based on attractive ICT, e-tools and open pedagogy approaches. O3. Increased capacity of project partners to better operate at local level, to produce quality results and to manage international projects while strengthening the public-private partnership created through the project. The project will produce the following outputs on the participants: - 1 training manual and 1 e-Learning training course tailored on the needs of 130 professionals in education and 30 students - 1 Digital and multimedia Resource Pack to facilitate the transition of teachers and learners from traditional education toward digitized and technoloy based - 2 learning/teaching/training activities to accelerate learning for 18 students and 20 teachers - 1 Tech Hub Youth Community created through the project - 6 multiplier events organized in the partner countries to disseminate results and create the premises for strong partnerships at community level
By implementing the project 90% of the teachers have basic skills in using the computer, the students have learned to use certain animations and in teaching the lessons we use the Virtual Library, the lessons being more attractive. Teachers ' self-esteem has increased and they use technology more in lessons. During 24 months, we aimed to have improved access to high quality inclusive education through increased ICT competences among 130 teachers and 30 learners, development of innovative digital learning resources and extended adoption of open pedagogies and collaborative learning in education in 6 countries. In order to achieve this goal, the project ensured; *Development of relevant digital pedagogical and learning competences and skills for 130 professionals in education and of 30 students aged 12 to 16 y.o *Increased use of collaborative learning strategies and open pedagogies in education through creation of digital, interactive and creative educational content *Increased capacity of project partners to better operate at local level, to produce quality results and to manage international projects
We applied for this project because the coronavirus pandemic forced us to go online quickly, and teachers were not prepared to switch from face-to-face learning to online learning. Also, many teachers are close to retirement and they didn't know, how to use the computer, requiring training courses. At the same time, we needed to attract students ' attention to online teaching materials, and to create them we needed to know how to use different educational platforms, applications to motivate students to sit in front of the computer for 50 minutes while a lesson lasts. At the same time, teachers who did not know how to use the computer refused to do online lessons. The project was developed by a broad partnership gathering together 6 educational institutions and schools of different levels and 3 research and development institutions. All partners were involved in education and were challenged during the COVID-19 pandemic in their mission to provide inclusive education to different groups of children, as well as support to teachers and parents while doing so. These complex challenges brought together the partner organization in a common action to adapt to the new challenges and brought innovation in teaching while using technology.The main needs of the partners were; *Inappropriate IT infrastructure (devices and connectivity) at school, but mainly at home. *Lack of attractive and efficient digital resources, which could involved both students and parents in the learning process- *Low level of involvement of students in the development of the content of digital learning resources.