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OW- One way = culture + youth + creativity

2020-1-SK02-KA227-YOU-0027372020Partnerships for Creativityfinalized
Countries: SK|CZ|PL · Grant: €204,041
Creativity and cultureYouth (Participation, Youth Work, Youth Policy)New innovative curricula/educational methods/development of training courses

Project summary

The OW- One Way = Culture + Youth + Creativity project addresses following specific challenges and needs: ● Young people do not have good conditions for the development of competencies needed for entrepreneurship in the cultural and creative industries ● Youth workers do not systematically work on the development of young people in the field of culture and creativity Identified causes of these issues: ● Youth workers have lack of methodological support in developing young people's competences in the field of culture and creativity ● Young people have lack of methodological support for entrepreneurship in the cultural and creative industries ● Young people interested in culture and creativity have a lack of inspiration, examples of good practice and relations to entrepreneurs in the sector. Project goals: 1. Increase methodological support for youth workers for working with young people in the field of culture and creativity. Indicator: Created, verified and published methodology in 3 countries. 21 youth workers as participants of a pilot training. 2. Increase methodological support for young people in entrepreneurship in the cultural and creative industries. Indicator: Created and published publication to support business in the sector. 3. Increase the networking and exchange of examples of good practice between young people and young entrepreneurs in the field of culture and creativity. Indicator: Created and running web platform in 3 countries. 300 platform users within 3 months after launch. 15 educational video-presentations of examples of good practice from 3 countries The primary target group is youth workers The secondary target group is young people and artists from the creative and cultural industries. Within the project, experts from cultural organizations and institutions will be involved in the preparation of outputs, who had to reduce their activities due to the current corona crisis, but on the other hand they have a lot of experience that will be used in the project. Project results: 1. Output: Report on the educational needs of young people in entrepreneurship in the cultural and creative industries Result: Users of the report will gain an accurate overview of the competencies that need to be developed in the education of young people in the cultural and creative industries, on the basis of which they can design educational activities. 2. Output: Methodology of education of youth workers in the field of entrepreneurship in the cultural and creative industries Outcome: Youth workers will acquire the competencies needed to educate young people in the cultural and creative industries. 3. Output: Handbook: Entrepreneurship of young people in the cultural and creative industries Result: Users of the handbook (youth workers and young people) will gain the practical information needed to start a business in the cultural and creative industries. 4. Output: Web platform with examples of good practice of young entrepreneurs in the cultural and creative industries The result: Platform users - young people - will receive contacts, inspiration and examples of good practice from entrepreneurs in the cultural and creative industries. Impact of the above results: In the long term, these results contribute to the enhancement of young people's competences and doing business in the cultural and creative industries.

Objectives

1. Increase methodological support for youth workers to work with young people in the field of culture and creativity. Indicator: Developed, validated and published methodology. 2. Increase methodical support for young people in the field of entrepreneurship in the cultural and creative industries. Indicator: Publication produced and published to promote entrepreneurship in the sector. 3. Increase the networking and exchange of good practice examples between young people and young entrepreneurs in the field of culture and creativity. Indicator: Creation and launch of a web-based platform with educational video presentations of good practice examples.

Background

Our project was based on the experience and analysis that the partner organisations had in the area of the entrepreneurial needs of young people and those who work with them. The identified issues that were named at the beginning of the project were: a/ Young people do not have good conditions to develop the competencies needed for entrepreneurship in the cultural and creative industries. b/ Youth workers do not work systematically on developing young people in the cultural and creative sector. From these named issues, the needs that needed to be addressed in the project were defined: 1/ The improvement of methodological support for youth workers in developing young people's competencies in the field of culture and creativity. 2/ The development of the necessary competencies in young people with methodological support in the field of entrepreneurship in the cultural and creative industries. 3/ Inspiring young people interested in culture and creativity through examples of good practice and linking them to entrepreneurs in the sector.

Project partners (7)