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Catch The Era In Education With Web 2.0 And STEAM

2020-1-TR01-KA101-0827562020School education staff mobilityfinalized
Countries: TR · Grant: €28,600
ICT - new technologies - digital competencesKey Competences (incl. mathematics and literacy) - basic skills

Objectives

Our teachers mostly did not have sufficent knowledge and skills on infomation Technologies and digital competencies. We wanted to improve our teachers’ abilities to carry out educational processes in accordance with the requirements of the age, and to use technology design, engineering and digital applications in educations. With this Project our teachers will develop their competence in the subjects related to their participation in course education in two different European countries and bring new practices to our school, as well as they will gain experience about education system that is applied in Europe. They will also get knowledge about the infastructure of schools,innovative approaches used in edcation and European culture. We aim to improve the professional and personal competencies of each ofour teachers by increasing their skills. In addition, by establishing good commnication with the colleagues that our participating teachers will meet during these mobility, we aimed to expand our school’s international cooperation networks and create opportunities for sustainable international studies in the coming years.

Background

Erasmus Project. In this Project we aim to improve the education standards of our school to the European level and to bring the Professional and social qualifications of our teachers to a level that can catch with 21st century’s level. With this Project we aimed to give the oppurtunity to our staffs to transfer good practices by receiving education in Europe and to increase the institutional capacity of our school, as well as bring the qualifications of our teachers to a contemporary level by expanding our international cooperation network. As a result of the needs analysis we conducted in our school, we decided and find out the the mostly needed topics as the development of informatics proficiency and the use of STEAM activities in education. We started to work to increase the competence level of our teachers on these subjects throughout the school. As a result of our research we communicated with two different structured courses and turned these subjects into an Erasmus Project.

Project partners (1)