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DIGITAL Youth for DEMOCRACY

2020-1-TR01-KA105-0877452020Youth mobilityfinalized
Countries: TR|BE|LV|DE|ES|BA|AM · Grant: €20,573
EU Citizenship, EU awareness and DemocracyInclusion - equityICT - new technologies - digital competences

Objectives

Digital literacy and 21st century skills play a crucial role as part of modern-day citizenship and modern life in general, and youth work should be able to encourage this. Youth workers need an agile mindset, being willing to try new things and learn from both success and failure, and be supported to do so. New technologies emerge rapidly. Through the Internet of Everything, billions of objects and people are connected to each other. Automation, machine learning, mobile computing and artificial intelligence are no longer futuristic concepts, they are our reality. Knowing how technology is built, learning to be critical towards information, and being curious as well as critical towards new technologies is more important every day. Digital literacy for democracy 21st century skills play a crucial role as part of modern-day citizenship and modern life in general. All young people of today will need technological skills and an agile mindset towards technology in their future work and everyday life, and youth work should be able to encourage this. Based on identified good practice, barriers and gaps in digital youth work and youth workers' will continue professional development, to lay the basis for the creation of training modules aimed at upskilling youth workers on methods of digital youth work and on the risks, opportunities and implications of digitalisation; We will identifying innovative practices in both delivering digital youth work and upskilling youth workers' digital competences. We found out that there are many good practices around Europe which can inspire others in their youth work practice. These practical examples will also help us to come to a working definition of 'digital youth work' for democracy. Spesific objectives: -To develop an agile mindset towards digital youth work -To know how to support existing youth work goals with digital media and technology; - To be able to plan digital youth work according to the needs and hopes of young people: their interests, preferences, aspirations, hobbies, styles and online habits -To know how to involve young people in all stages - design, development, implementation and evaluation - of digital youth work (for example peer activities, givingresponsible roles to young people, volunteering), and to recognise the barriers to participation in these stages of digital youth work and how to overcome them; -To be able to assess the risks involved in digital youth work activities and to mitigate them by applying appropriate measures; - To be able to design individual and collaborative activities using digital media and Technology; -To be aware of digital devices and applications available and to be able to choose them for youth work; - To be able to use assistive technology to support young people with disabilities to access youth work; to recognise barriers to participation that may be presented in theuse of digital technology; - To be able to use digital technologies to increase social inclusion and participation in society

Project partners (7)