After the 1997 Kyoto Protocol and the 2015 Paris Agreement, the European Union (EU) took a very important and radical step in terms of climate change obligation in December 2019. The European Union (EU) shared the text titled “European Green Deal” with the public. This text includes plans to slow down global warming, reduce its effects and reduce carbon leakage by at least 50% to 55% within the framework of 2030 and 2050 targets In Europe,while these developments are taking place, several projects are in Turkey by the Ministry of Energy and Natural Resources and other public institutions, including our Presidential especially for a greener world for increasing the green production capacity has been enacted (Presidential Annual Program, 2019). Presidency of Republic of Turkey has made legal arrangements to increase energy efficiency and the reduction of carbon leakage. For this purpose, in 2005 the Renewable Energy Law and in 2007 the Geothermal Law were enacted (World Wide Fund for Nature , 2018). The Republic of Turkey Ministry of National Education has made significant projects such as ‘’ I am coding the future with our energy’’,’’ I Model’’, ’’ I Produce’’,’’ Tiny Theme,’’ ‘’ÇEVKO Child and Zero Waste ‘’to protect nature. In the light of these national and international developments, Tokat Provincial Directorate of National Education has also carried out projects such as Zero Waste, Clean Environment Project, Waters Clean, Fish Delicious, Afforestation and Environmental Cleaning. It has started to implement the “Clean Air Action Plan” with the Provincial Directorate of Environment and Urbanization, covering the years 2020-2024, and continues to work by updating the strategic plan. With the project, it is aimed to design education and training materials in the fields of energy efficiency and renewable energy in the light of EU resource efficiency principles with foreign partners. It is aimed to develop open education resources in the field of STEM, Virtual Learning Environments and Digital Educational Games, and to develop digital competencies for free open source education software. The project that we want to realize wants to demonstrate the climatic and environmental challenges of technology, in three main areas (STEM, Virtual Learning and Digital Educational Game), examples of good practice, educational materials and educational methods. The change that takes place in the traditional education process with technology will be supported by EU targets and will guide the national and international education policy and the actions to be taken. During the project, a total of six meetings will be held, quarterly. The first of these meetings will be in the coordinator country and the others in the countries where the partners are located. In four of the mobilities to be carried out, the participants are oriented towards global environmental problems and solutions; They will receive digital educational game development training, virtual reality training and STEM training. Participants in these trainings will gain awareness about global environmental issues, and will contribute to the highest level of development in virtual reality, digital educational game and STEM activities development processes. Those who attend these trainings will contribute to the best quality of the content developed in cooperation and communication with the responsible institution, even if they do not have their own responsibility at the point of content development. In addition, each participant in the trainings will have basic competence and skills in developing their own virtual reality application, digital educational game and STEM effectiveness. Applications developed in the sixth mobility to be realized in Spain will be given to the students to be applied in the real education environment. Thus ensuring final, making evaluation of educational aspects of the practice in recent mobility which will be held in verilecektir. Turkey project staff and receive training related to digital educational content development with virtual reality application participating teachers will be possible to acquire basic competencies related to global environmental and climate issues with this technology . In this mobility, participants will acquire theoretical knowledge about virtual reality technology, learn about tools and equipment used in this technology, learn to use Unity program to develop applications, and understand the principles of designing educational materials with this technology. The intended outputs at the end of the project are: digital educational games, virtual reality applications and problem-based STEM activities. All of these outputs will be published on the project interactive website. Anyone entering the website through the Internet will be able to access the project outputs without being exposed to any financial, legal and technical obstacle. they will be able to save, print and link to their personal computers.
This project aims to achieve objectives centered on environmental education, sustainability, and the integration of innovative technologies. Our main goals are: 1. Promoting Digital Transformation: Encouraging transformation in environmental education by supporting learning processes with digital content and skills. 2. Enhancing Educational Content: Creating exemplary educational materials offering solutions to environmental issues through STEM, E-Content, and 3D Virtual Learning. 3. Addressing Climate Change: Aligning with the EU 2020 targets and EU energy policy goals to mitigate the impacts of climate change. 4.Improving Teaching and Learning Methods: Developing new teaching methods enriched with digital educational content. 5.Establishing Collaboration Networks and Developing Capacities: Building networks through collaborative work in STEM, Educational E-Content, and Virtual Learning environments, enhancing international capacities, and sharing ideas, practices, and methodologies. 6. Supporting EU Energy Policy through Education Policy: Aiding the European Union's energy policy through educational strategies. The project aims to inspire a technological transformation in the field of education.
In this project, we have focused on the following key areas: 1. Environmental and Climate Goals: This project aligns with the EU's Sustainable Development Goals, focusing on tackling environmental and climate change issues. Its key objective is to mitigate environmental problems, enhance resource efficiency, reduce waste, and convert carbon emissions to renewable energy. 2. Digital Innovation: The project's primary goal is the development of open educational resources in STEM, Virtual Learning, and Educational E-Content, with a strong emphasis on advancing digital competencies. 3. Professional Development for Educators: It aims to support and enhance the professional development and collaborative efforts of educational staff, including teachers, trainers, and academic leaders. The project also emphasizes examining international collaborations and applying similar strategies locally. It focuses on improving staff language abilities and promoting active participation in cultural and social activities, thereby fostering an appreciation for Europe's cultural diversity and supporting sustainable education initiatives. These efforts aim to enhance sustainable practices in education.