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DEVELOPMENT OF ENTRECOMP AND DIGCOMP FRAMEWORK IN HIGHER EDUCATION

2020-1-TR01-KA203-0947062020Strategic Partnerships for higher educationfinalized
Countries: TR|EL|IT|ES · Grant: €113,653
Entrepreneurial learning - entrepreneurship educationSocial entrepreneurship / social innovationICT - new technologies - digital competences

Project summary

The OECD - The Organization for Economic Cooperation and Development, has detected an overqualification of a good percentage of employees for jobs they flaunt. This high educational level does not ensure that these workers have the basic and specific skills necessary in this new environment and work environment. The OECD in its 2019 employment report states that the world of work is changing to respond to technological progress, globalization and the populations that they age. Furthermore, new business organizational models and changing worker preferences contribute to the emergence of new forms of work. Despite the general feeling of anxiety about the potential destruction of jobs due to technological changes and globalization, it seems unlikely that there is an abrupt decrease in employment in general. While it is true that some jobs and tasks are disappearing, there are others that are emerging and employment is growing. One of the main challenges in the face of these transformations is to manage the transition of workers in declining industries and regions towards new job opportunities and train new workers to adapt and evolve with these changes. OBJECTIVES: The general objective (OG) of the project is to develop entrepreneurship and digital skills in Higher Education students through the educational implementation of an educational project. To achieve this, the following Specific Objectives (OE) are proposed: SO1- Developing entrepreneurial skills in European Higher Education students. OE2- Develop digital skills in European Higher Education students. OE3- Train Higher Education teachers and trainers in the use of EntreComp and DigComp in order to teach entrepreneurship and innovation skills to their students. OE4- Train Higher Education teachers and trainers on the organization of HACKATHON events as tools to promote innovation and entrepreneurship. OE5- Promote the participation of Higher Education students in a project at European level that results in an improvement in their social skills: communication, self-esteem, participation, teamwork, assertiveness, language skills and social awareness through the Sustainable Development Goals (SDGs) SO6- Promote cooperation between the public administration, associations, companies and educational centers at national and European level. SO7: Share good practices developed between partners and participating countries. SO8- Disseminate results and tools among higher education teachers, educational centers, teacher training centers, informal organizations, institutions, municipalities and companies, promoting the development of the prototypes created to develop them as final solutions (products or services), putting them in contact and collaborating with other possible sources of financing. SO9 - Promote the development of the prototypes created by connecting the creators with other possible sources of financing. ADDRESSED NEEDS: Today's students have to develop new skills demanded by the labor market in which, in general, they are not trained in educational centers traditional. Thus they have a need for training in entrepreneurship and digital skills that is not covered in their usual environment. In the same way we work the 8 lifelong learning competencies that are key in the Erasmus + program. On the other hand, we address the need to enhance citizenship awareness European and participation as European citizens. Regarding Higher Education teachers, we also cover the need to create networks with colleagues from other countries, so that they can develop more professionally and improve their techniques, procedures and expand their working methodologies. TARGET GROUPS: - Higher Education students from at least four countries of the European Union. - Higher Education teachers from at least four countries of the European Union. The project must be approached transnationally, since the specific needs and societies of each country are different and this provides us with a better scenario. Many of the skills that we will work with young people are best developed in an international environment and together with young people from other countries, such as: identify opportunities at different levels (EntreComp competence 1.1), creativity (with perspectives from other worldviews and societies to increase, competence EntreComp 1.2), mobilize others (grow your network of friends and contacts, EntreComp competition 2.5) or face uncertainty, ambiguity and risks (competence 3.2)

Objectives

The main goal of this project was to develop entrepreneurial and digital skills in European Higher Education students. To achieve this goal we trained Higher Education teachers and trainers in the use of EntreComp and DigComp framework in order to teach entrepreneurship and innovation skills to their students. Also we wanted to train Higher Education teachers and trainers on the organization of HACKATHON events. To promote the participation of Higher Education students, we wanted them to generate a business idea and turned it into a project at European level. They also had in this experience resulting an improvement in their social skills such as communication, self-esteem, participation, teamwork, assertiveness, language skills and social awareness through the Sustainable Development Goals (SDGs). Because we wanted them to solve a problem through their business ideas that they pitched via hackathon events related with SDG’s. We also aimed to cooperate between the public administration, associations, companies and educational centers at national and European level. Dissemination materials were also created to reach all the shareholders of the ecosystem and also aimed to make it sustainable after the completion of the Project.

Background

The current job market requires students to possess skills that are not taught in traditional education centers. As a result, there is a demand for training in entrepreneurship and digital skills that can't be met in a conventional setting. Additionally, the project addresses the importance of developing the 8 key competencies of lifelong learning, as outlined by the Erasmus+ program. At the same time, it aims to raise awareness of European citizenship and encourage active participation as European citizens. For Higher education teachers, the project also adresses the need for professional growth and development by creating oppotunities for networking with colleagues from othe countries. This helps teachers to improve the techniques, procudures and expand their teaching methodologies. As a result, our project does not target a specific group alone, but many stakeholders such as teachers, students, entrepreneurs, investors, NGOs, universities, lifelong learning centers, vocational schools, business angels. The aim is to contribute to the development of potential entrepreneurs and teachers with new generation learning and teaching methods, and to create an inclusive work that also affects all stakeholders.

Project partners (6)