Bullying Education Awareness and Tactics for Inclusion and Tolerance (BEAT IT!) was based on the knowledge, research and understandings gained from five previous Erasmus+ projects on inclusion; Enabled Media (EM), Network of Inclusive Communities in Europe (NICE) and NICE2Talk (NICE 2) and EVA-FEM empowerment training for women and girls from conflict and disaster zones, with life-changing injury, victims of physical and sexual violence, transgender, from broken homes and the traveller community. In NICE, it became clear that bullying, fake news within social media and the rise of populism were important issues raised in these other projects. In NICE 2, young disabled and non-disabled people explored themes of communication, inclusion, integration and safety for young disabled and non-disabled people in traditional communities as well as the modern communities of social media. They found that internet access provided some important benefits through sharing information and knowledge, such as reviews for shopping for bargains and flights, it also caused problems with e-safety. It was felt that digital literacy was poor. A common thread in all previous youth exchanges was that bullying and intolerance had become rife on social media for everyone in society and this seemed to be increasing in traditional communities, creating intolerance, hate speech and prejudice especially against people with fewer opportunities as well as a rise in "fake news" and populism. It was thought that social media had had a significant role in the current shift from democratic liberalism to a rise in prejudice and right-wing extremism. Reflection and review from participants in the EVA-FEM project on the empowerment of women showed that bullying and cyberbullying were the greatest issues facing young people and digital literacy was what they most wanted to address. This caused young people to come up with the idea for BEAT IT! and be active in the writing of a project what was immediately and directly relevant to them. They found: 93% of 16-24 year olds access the internet in the Eurozone (Eurostat 2016). Mobile devices proliferate at an increasing rate with over 90% of young using mobile devices in work, school and leisure (Eurostat 2014). As a result, young people are considered to be "digital natives" but their own personal experiences show they are neither digitally literate nor adequately prepared to deal with the emotional challenges of social media as they begin to chase "likes" and positive comments to their posts. They felt pressure to be constantly connected and worried about their battery status and their online image as their social interactions become more complex. Unrealistic lifestyles on social media develop feelings of inadequacy and self-consciousness about their online image. Free and ready access to the internet has created a huge increase in unreliable information for young people and a lack of critical thinking is reinforcing stereotypes, inciting hate speech and increasing bullying, prejudice and xenophobia. The SMART objectives of BEAT IT! were as follows: Objective 1 To improve critical thinking skills Objective 2 To improve communication skills Objective 3 To improve competences in creativity in digital media Objective 4 To improve collaboration using digital tools By engaging in collaboration in BEAT IT!, the young people planned to be more prepared to participate successfully in our global economy through aligning the objectives with the Erasmus+ programme for inclusive, sustainable smart growth particularly aligned with the Euro 2020 Strategy pillar of Digital Agenda to enhance digital literacy and inclusion as well as aligning with the European strategy for Better Internet for Children and Youth. In accord with the 2017 Youth Action programme the project aimed to promote the values of diversity, human rights, intercultural dialogue and tolerance whilst enhancing media literacy, critical thinking and a sense of initiative. The most important aim of BEAT IT 2 was accessibility for people with fewer opportunities and especially young disabled people and people with a lived experience of bullying, intolerance and prejudice. In this way, they would fully address the issues of e-safety, the lack of digital literacy and appropriate use of social media amongst ALL young people but, in particular, those that needed it the most. This would help to reduce hate speech, cyberbullying and combat the rise of populism and extremism for young people with fewer opportunities both with and without internet access to social media platforms with a corresponding effect within traditional communities.