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Culture experiences through digital environment using

2020-2-BG01-KA205-0794022020Strategic Partnerships for youthfinalized
Countries: BG|IT · Grant: €155,008
Research and innovationICT - new technologies - digital competencesCreativity and culture

Project summary

The Culture Experiences Through Digital Environment Using (Culture.EDU) project creates an opportunity and space for collaboration between different organizations, with the aim of integrating new technologies as a tool for non-formal education, with a focus on disseminating knowledge about culture, heritage and pan-European values. The project addresses the needs of the target group - young people aged 17-29, with attractive educational content and adapted digital resources with free access. As well as the need for a shared space to express young people's knowledge and skills. The project employs ICT-based approaches and methods that, in the spirit of achieving the EU's objectives, contribute to raising awareness of the importance of culture, heritage and pan-European values. On the other hand, through transnational cooperation, the project supports intercultural dialogue, carrying out transnational activities to exchange good practices and ideas to reflect on cultural diversity and promote youth activity in the area, improving not only the awareness and knowledge but also the digital skills of the participants. The involvement of the specific partners of the Association Piligrimi and Fondazione Ugo Spirito is Renzo de Felice in the implementation of the project provides enhanced cooperation between organizations whose profile and activity are in different fields, but are intertwined and mutually supporting the development of young people, their knowledge and competences, education. The Culture.EDU project will create a youth portal - a virtual space built on the basis of real-world research and collaboration of young people with different interests, but with a common purpose - an opportunity to present ideas and competencies. In order to promote intercultural dialogue and support youth activism and involvement with heritage issues, the project envisages short-term mobility - including the observation of cultural monuments on the territory of Bulgaria and Italy. The information collected will be used to present the sites and share ideas for socializing them. Technology solutions such as 3D augmented reality and virtual reality, video and audio processing, will attract young people with an interest in new technologies as well as those involved in the arts. This will create new opportunities for collaboration and open up new prospects for professional realization. The multiplication events implemented in Bulgaria and Italy will present to the general public the ideas of young people in relation to improving the socialization and promotion of cultural heritage in the targeted regions. As a final product, Culture.EDU will create an interactive online 3D platform. The overall objective of the project: Creating a Youth Portal - a virtual space for collaboration between young people with an interest in history, art and new technologies. An innovative product for non-formal education with a focus on raising awareness and knowledge of culture, heritage and pan-European values. Specific objectives: - Providing opportunities for collaboration between different organizations, exchange of good practices and innovative solutions for working with young people in today's digital environment; - Creating space and opportunity for young people with diverse interests and competencies to work together as a new open approach to actively involve young people in Europe's democratic life and their participation in the labour market, their active citizenship, intercultural dialogue, social inclusion and solidarity - Developing young people's digital skills; - Increasing the level of motivation and interest of young people towards culture, heritage and pan-European values; - Learning through active involvement in the digital content creation process; - Promoting the social inclusion of young people in intercultural dialogue; - To mediate the connection between the youth and the labour market - To create the opportunity for the subsequent application of the intellectual product in different fields of education, management and presentation of heritage, tourism. The project incorporates a diverse methodology related to the objectives and a stimulating commitment of all partners and participants and includes: - Teamwork methods; - Methods for conducting research and developing analyzes in a multicultural environment; - Methods for joint development of innovative products by young people with different interests, knowledge and competences. Expected results: - Developed a web-based platform with free access; - Improving the technology skills, linguistic and social competences of the youth participants; - Raising awareness of the culture and heritage of partner countries and enriching the cultural experience of young people; - Opportunities for future partnerships in the field of digitalization of cultural heritage and collaboration between young people, institutions and public bodies.

Objectives

The main objective: Creating a Youth Portal - a space for collaboration between young people with an interest in culture and new technologies. An innovative product for non-formal education with a focus on raising awareness and knowledge of culture, heritage and pan-European values. Specific objectives: - Providing opportunities for collaboration between different organizations and exchange of good practices and innovations; - Creating space and opportunity for young people and experts with diverse interests and competencies to work together as a new open approach to actively involve young people in Europe's democratic life and intercultural dialogue, as well as their social inclusion and including in the labor market; - Developing digital skills; - Increasing the level of the interest in the culture, heritage and pan-European values; - Learning and learning through active involvement in the digital content creation process; - Mediating between the youth and the labor market, on the one hand, and on the other, creating the opportunity for the subsequent application of the intellectual product in different fields of education, management and presentation of heritage and tourism.

Background

Advances in digital technologies open up new perspectives for development and challenges in economic, social and cultural aspects. The cultural sector, which is still seen as predominantly traditional, highly dependent on traditional economic and social paradigms and not yet complete in the transition to the knowledge economy, has in recent years begun to show interest in integrating innovative technologies into its field of work. The ensuing Covid-19 crisis accelerated this process and further strengthened the need for well-trained personnel to work successfully in the field of heritage and technology. Therefore, in the context of EU policies, the Culture Experiences Through Digital Environment Using project focuses on addressing common challenges such as digital penetration and ways to foster innovation in the cultural sector by actively involving young people and providing opportunities for training/learning and professional development. The objectives of the Cultural Experience through the Digital Environment were fully in line with the main and specific priorities of the Erasmus + program, namely to improve the level of key competencies and skills of young people, including those with fewer opportunities, and to promote their participation in the democratic life of Europe and intercultural dialogue, the validation and preservation of cultural heritage and, last but not least, the promotion of the inclusion of young people in the labor market. The project focused on the needs of the target group (young people aged 17-29) for attractive educational content and digital resources with free access. As well as the need for shared space to express knowledge and skills. The implementation of the Culture.EDU project has created just such a space for cooperation between young people and professionals, in order to integrate new technologies as a tool for non-formal education, with a focus on disseminating knowledge about culture, heritage and pan-European values.

Project partners (2)