Through this project we have sought to develop two main objectives related to gamification: 1) To promote the teaching of non-formal methodologies through the development and learning of gamification (guidelines and elements, objectives, logic behind these techniques, concrete examples and methodologies, etc.). 2) To identify the utilities that online games and video games can have within the context of gamification. Identify which competences can be developed with which types of video games. To combat prejudices regarding video games. To establish patterns of healthy and harmful relationships with video games. In addition, other secondary and transversal objectives have been considered, some directly related to youth work and others of a more general nature. Many of the mobility sessions developed these objectives in a secondary or transversal way, and there have also been some specific sessions designed to develop them. These are: - creation of links between organisations and people active in youth work and other similar occupations - sharing of practices and methodologies - creation of intercultural links between people - improvement of soft skills - knowledge of other cultures - knowledge of the culture of the local and regional environment of the area where the project took place (Moclín and Granada) - improvement in foreign languages The aim of the project has been to promote gamification. On the one hand, by raising awareness of its importance in certain contexts, especially those of non-formal education. During the project, basic training has been given to different profiles of people, very specific profiles that could put these concepts into practice in their daily work. So that their work can be improved. Directly, through the application. And indirectly, as other people will observe, become interested and each participant will spread it by example and word of mouth, as these are methods that attract attention.