In the society we live, there is a stigma that video games are something negative and harmful, that makes young people waste time and "fail in life". It is quite common to blame video games for school failure, psychological problems, and even crimes in which teens are involved. Not only do we not believe in these stereotypes, we also firmly believe that video games also have a positive impact on those who play them, since they teach them a long list of skills and competencies applicable to life and personal development, as is well known. explains the book: "Tu vida, tu videojuego" by Rodrigo Río 'Lithany'. With the situation experienced in the confinement due to the Covid-19, video games have become even more relevant in people's lives and have become a way to entertain and connect with friends and family during the quarantine. In addition, with the cancellation of traditional sports competitions, the only sports that have continued their activity in this period have been electronic sports (online, without access to stadiums). It is the third time that we present this project after following the recommendations and indications given in the previous evaluations. We continue working on it and improving it as much as possible because we believe that it can really be very useful for young people today. IN SUMMARY, our objectives are: 1- Give visibility to the positive parts of video games as an education and integration tool to end the stigma of negativity that surrounds them. 2- Based on the book "Your life your video game" by Rodrigo Rio, talk and make known the skills that young people learn and develop playing video games and how to put them into practice to improve their personal, social and / or work life. 3- Publicize the opportunities that the world of electronic sports (e-Sports) offers to young people. Whether as a method of entertainment, leisure, socialization or work. 4- To make young people aware of the importance of "Serious Games" in society. 5- Treat cybersecurity and cyberbullying: how it affects young people and how to deal with it. 6- Promote interculturality and the human relationship between young people from different European countries. Improve English and even learn gestures and traditions of the cultures of other countries. 7- Teach participants how to use video games as a tool to work with young people in their local communities.