This project has 5 main objectives. 1. Exchange of good practices on the use of electronic youth participation platforms that are accessible to all young people, regardless of whether they face barriers such as disabilities, in order to increase / improve the civic competences of European youth. 2. Exchange of good practices in relation to the mechanisms so that the participation of young people is of a multidimensional type and allows their role in the different instances of the civic-democratic cycle regardless of their disability. 3. Exchange of good practices on the design and implementation of tools so that certain groups can participate electronically and be incorporated into this civic-citizen empowerment strategy. 4. Exchange of good practices on the strategies of use and visibility of electronic platforms in terms of accessibility. 5. Exchange of good practices on how to involve political authorities in these types of projects. Thanks to the exchange of good practices, the project partner entities will be able to increase / improve their know-how, mindset and knowledge about the accessibility of electronic platforms for youth participation in the following areas: 1. How to increase / improve the civic skills of youth through the accessibility of electronic platforms in youth participation. 2. What are the key elements that an electronic platform has to have to be accessible to people with disabilities. 3. How to use mechanisms so that the participation of young people is multidimensional and allows their role in the different instances of the civic-democratic cycle through electronic platforms in youth participation, regardless of their disability. 4. How to design and implement tools so that certain groups with greater obstacles to participate electronically (youth from more humble socio-economic strata, youth of immigrant origin and youth with disabilities) can be incorporated into this civic empowerment strategy through platforms electronic access in youth participation. 5. How to develop dissemination strategies on the accessibility of electronic youth participation platforms. 6. How to involve political authorities in both the implementation and use of accessible electronic platforms in the field of youth participation. To achieve this, the partners will evaluate 20 electronic platforms in the following fields of youth participation: political participation, public services, social networks and culture. Four will be analyzed per country, one of each, except in the case of Spain, since there are two partner entities, the figure will double. This will be done by creating an evaluation template that will identify the essential characteristics and draw conclusions. The characteristics that will be taken into account will be the design of the platform, the level of accessibility and the types of disability that are taken into account. The expected impact on participants, participating organizations, target groups and other relevant stakeholders will be: - in youth workers, facilitators and educators, the expected impact is that they will be offered a new concrete work tool and with specific recommendations to favor the accessibility of young people to civic-political youth platforms. - in the young people who participate in the development of the project, the qualitative impact will be measured, thanks to questionnaires and comments from the participants and facilitators, and will be based on an increase in the consultation of youth participation platforms when their accessibility is adequate. - in the 5 partner organizations, the impact will be significant, as they will be trained in a field as necessary today as is the full accessibility of youth to all resources, regardless of the barriers to which they can be found. At the end of the project, each partner will have experience and competence in the following aspects: strategic partnership projects, activity management and coordination, web accessibility, research and evaluation methodologies, manual writing and information structuring, content adaptation in the field of young people with fewer opportunities, worker training ... - in the other youth organizations, the impact will be visible through visibility and dissemination activities. - relevant stakeholders will have access to all the materials developed in this project and are invited to attend the multiplier event to have direct contact with the specialists and develop new partnerships locally.
El proyecto persiguió principalmente 5 objetivos: - Intercambiar buenas prácticas sobre la utilización de plataformas electrónicas de participación juvenil que sean accesibles para todos los jóvenes, independientemente de que enfrenten barreras como algún tipo de discapacidad, de cara a incrementar/mejorar las competencias cívicas de la juventud europea. - Intercambiar buenas prácticas en relación a los mecanismos para que la participación de los jóvenes sea de tipo multidimensional y permita su protagonismo en las diferentes instancias del ciclo cívico-democrático independientemente de su discapacidad. - Intercambiar buenas prácticas sobre el diseño y la implementación de herramientas para que determinados colectivos puedan participar electrónicamente y ser incorporados en esta estrategia de empoderamiento cívico-ciudadano. - Intercambiar buenas prácticas sobre las estrategias de utilización y visibilidad de las plataformas electrónicas en cuanto a su accesibilidad. - Intercambiar buenas prácticas sobre cómo involucrar en este tipo de proyectos europeos a las autoridades políticas.
La Fundación ASPAYM Castilla y León, es una entidad sin ánimo de lucro que trabaja para mejorar la calidad de vida de las personas con discapacidad. Una de las ramas en las que se divide la fundación y en la que encuentra un trabajo especializado es en el área de la informática. El departamento de JAVACOYA trabaja diseñando, creando y mejorando páginas webs y plataformas digitales de tal manera que estas puedan ser accesibles a personas con discapacidad. En la actualidad, el acceso a diferentes ámbitos (sociales, laborales, educativos y de participación entre otros) está condicionado por la capacidad de estar conectado o no a la red de internet. Esto quiere decir que, en el caso de que alguien no pueda acceder a este espacio, ciertos ámbitos quedan restringidos para esas personas. En el caso de las personas con discapacidad, se encuentra una gran barrera en el ámbito de la informatización. Muchas empresas, entidades, instituciones y plataformas en general, no crean sus espacios on-line de una manera accesible. Esto produce que las personas con ciertas discapacidades no puedan acceder a estos espacios, y por tanto, su capacidad de participación esté limitada y condicionada por la falta de accesibilidad.
This project has 5 main objectives. 1. Exchange of good practices on the use of electronic youth participation platforms that are accessible to all young people, regardless of whether they face barriers such as disabilities, in order to increase / improve the civic competences of European youth. 2. Exchange of good practices in relation to the mechanisms so that the participation of young people is of a multidimensional type and allows their role in the different instances of the civic-democratic cycle regardless of their disability. 3. Exchange of good practices on the design and implementation of tools so that certain groups can participate electronically and be incorporated into this civic-citizen empowerment strategy. 4. Exchange of good practices on the strategies of use and visibility of electronic platforms in terms of accessibility. 5. Exchange of good practices on how to involve political authorities in these types of projects. Thanks to the exchange of good practices, the project partner entities will be able to increase / improve their know-how, mindset and knowledge about the accessibility of electronic platforms for youth participation in the following areas: 1. How to increase / improve the civic skills of youth through the accessibility of electronic platforms in youth participation. 2. What are the key elements that an electronic platform has to have to be accessible to people with disabilities. 3. How to use mechanisms so that the participation of young people is multidimensional and allows their role in the different instances of the civic-democratic cycle through electronic platforms in youth participation, regardless of their disability. 4. How to design and implement tools so that certain groups with greater obstacles to participate electronically (youth from more humble socio-economic strata, youth of immigrant origin and youth with disabilities) can be incorporated into this civic empowerment strategy through platforms electronic access in youth participation. 5. How to develop dissemination strategies on the accessibility of electronic youth participation platforms. 6. How to involve political authorities in both the implementation and use of accessible electronic platforms in the field of youth participation. To achieve this, the partners will evaluate 20 electronic platforms in the following fields of youth participation: political participation, public services, social networks and culture. Four will be analyzed per country, one of each, except in the case of Spain, since there are two partner entities, the figure will double. This will be done by creating an evaluation template that will identify the essential characteristics and draw conclusions. The characteristics that will be taken into account will be the design of the platform, the level of accessibility and the types of disability that are taken into account. The expected impact on participants, participating organizations, target groups and other relevant stakeholders will be: - in youth workers, facilitators and educators, the expected impact is that they will be offered a new concrete work tool and with specific recommendations to favor the accessibility of young people to civic-political youth platforms. - in the young people who participate in the development of the project, the qualitative impact will be measured, thanks to questionnaires and comments from the participants and facilitators, and will be based on an increase in the consultation of youth participation platforms when their accessibility is adequate. - in the 5 partner organizations, the impact will be significant, as they will be trained in a field as necessary today as is the full accessibility of youth to all resources, regardless of the barriers to which they can be found. At the end of the project, each partner will have experience and competence in the following aspects: strategic partnership projects, activity management and coordination, web accessibility, research and evaluation methodologies, manual writing and information structuring, content adaptation in the field of young people with fewer opportunities, worker training ... - in the other youth organizations, the impact will be visible through visibility and dissemination activities. - relevant stakeholders will have access to all the materials developed in this project and are invited to attend the multiplier event to have direct contact with the specialists and develop new partnerships locally.