We are surrounded by gender. It manifests itself as a pattern of relations that developed over time to define male and female, masculinity and femininity, simultaneously structuring and regulating people’s relation to society. Gender was embedded in our institutions, our actions, our beliefs, and our desires. It was rooted in the family, the neighborhood, church, school, the media, walking down the street, eating in a restaurant, and going to the restroom. Gender was asymmetrical. Whatever a person may feel about their current position on the social ladder, there was no question that male and female were not simply two equal sides of a coin. Inequality was built into gender at a very basic level, and what we experienced as individuals emerges within a far-reaching social order that oppresses each of us. While the world was still obsessed with the continual differentiation of male and female, it was our job as youth workers to examine gender from a new perspective and research how this dichotomy came to be seen as common sense and contribute to our oppression. With our comics, we wanted to look beyond the gender binary and try to re-appropriate it. As images were quite powerful in sending messages to young people, it is definitely a way for us to address all sorts of daily challenges we were facing. Therefore, we designed our project, especially in that context: - to challenge gender clichés with rich and powerful imagery and tell stories with the visual language of the comics. Based on our needs’ analyses implemented by all partners through community events, online and offline questionnaires filled by approx 5000 young people we work with in our creative and voluntary youth work activities, 10 focus group discussions with approx. 300 youth workers, teachers, psychologists, social workers, etc., we identified the biggest challenges in our communities are inequality between genders regarding power, knowledge, work, violence, health, time, and money. Briefly: a) Unemployment rate among females between 18 and 29 years old is higher by 20% than among males; b) 30% of females from rural areas are able to attend higher education than males; c) 50% of our young people defined comics as an attractive tool for youth work activities; d) 15% of our young females would like to start a political or business carrier, etc. e) 70% of our youth workers need to improve their youth work competencies and youth work digital tools regarding dealing with gender inequalities. f) 80% of our youth workers, and youth leaders, need to improve their digital competencies in their youth work activities in order to use comics as non-formal learning tools. Based on the results of the local research, as a consortium, we had defined our common objectives and possible solutions for it through this project proposal such as training youth workers lending their support to involve youth for gender equality. Gender equity and inequality were addressed through the use of creative digital tools because images are a powerful tool for reflection and call to action, and digital media has the widest impact reach. It is aimed at bringing everyone’s messages for gender equity and equality through comics that we also put in a joint comic book and presented in a public exhibition. - 44 participants explored gender equity and inequity in youth work realities; - 44 participants shared non-formal learning activities and creative exercises on exploring gender, the roles of the socially assigned behavior patterns, and the emotions to feel about it; - 44 participants practiced digital youth work tools such as making comics and improving their digital youth work competencies in order to fight against gender inequality; - 1 public comics creation exhibition was implemented in order to promote gender equality in the local community for young people with fewer opportunities; - publications of different digital contents were made, including all digital youth work tools for promoting and supporting gender equality among young people; - 20 youth exchanges were invented in order to support gender equity for young people from rural areas, having Roma, minority, refugees, and migrants’ backgrounds. We reached approx. 5000 young people by involving them in these projects; The objectives of our partnership are corresponding to the objectives of Renewed European Youth Strategy proposed by the European Commission for 2019 – 2027 so called “Engaging, Connecting, Empowering young people”. By our project we created comics’ creations on promoting and supporting gender equality and the Erasmus+ program and recorded and digitalize them as digital contents and spread it in social media – this is in line with the objectives of the youth strategy of “equipping youth with digital skills”. We also organized an exposition https://ffcunesco.org/2022/11/01/le-premier-projet-erasmus-de-youthid/