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Games – a bridge to youngsters’ Well-being & Values

2020-2-LV02-KA105-0031942020Youth mobilityfinalizedGood practice
Countries: LV|RO|LT|EL|ES|BG|IT|PL|EE · Grant: €22,335
Civic engagement / responsible citizenshipYouth (Participation, Youth Work, Youth Policy)New innovative curricula/educational methods/development of training courses

Objectives

By implementing this project we wanted generally to promote the improvement of the quality of youth work by developing the competences of youth workers, strengthening the capacity of youth organizations and improving cooperation between youth organizations. The project specifically aimed to promote the use of games as educational tools in youth work and provide knowledge on how games and their use can help young people to better understand themselves, to change, influence and improve their quality of life and well-being, to increase their active participation and evaluate personal values in the context of European values. As well as we aimed to provide an opportunity to evaluate the current work with young people and to share examples of good practices and experiences, and last but not least, to improve the skills of youth workers to develop educational games and lead educational events using games. Project OBJECTIVES: •To raise the awareness of youth workers about games as a modern NFE tool to better understand, influence, change and improve the quality of life of young people and to promote their participation in community life; •To provide an opportunity to discuss different methods to promote young people's understanding and knowledge of wellbeing, and personal values and to promote positive changes in young people's quality of life; •To provide an opportunity for participants to share personal experiences of working with young people, in particular about the use of games in the learning process and their main benefits and challenges; •To provide knowledge about game development and an opportunity to create educational games and test the developed games; • Using NFE methods to develop participants' personal and professional competencies for further work in the youth field and to strengthen the capacity of the organizations. Project TASKS: 1)To bring together 30 youth workers to participate in training and improve their understanding of the use of educational games in youth work; 2)To build up future cooperation and develop at least 3 new project ideas during the project; 3)To implement intercultural activities, getting to know the culture, traditions, language, etc. of 9 countries; 4)To develop at least 4 new educational game type methods; 5)To ensure publicity, successful project implementation and achievement of the set goals and objectives. The project was implemented in line with the "Erasmus+" goals in the field of youth and: - increased opportunities for learning mobility for persons actively involved in work with youth or in youth organizations; - contributed to improving the quality of work with youth, especially by improving cooperation between organizations in the field of youth; - improved the international dimension of youth activities and strengthened youth workers and youth organizations capacity for youth support.

Project partners (9)