The theme of project was to explore effective tools to understand and promote such European values as (1) respect for diversity, (2) solidarity and inclusion and (3) active participation is very relevant for all 11 partner organizations in this partnership. By being involved in society development and youth work for many years, we realize that values are not just an abstraction, but very fundamental part of making sure that we manage to empower our young people’s personal and social development in an effective way. In all of our communities we are experiencing negative consequences, because there is a lack of respect for diversity, because people are often not realizing how important it is to support inclusion of “others” and be solidary. Also, young people that we work with often do not realize how crucial is their role to actively participate and co-create their communities and they miss the skills to do it. Just talking and discussing the importance of practicing these values is not strong enough tool to promote positive social changes. So, in our youth work we are looking for better tools to reach the young people. Simulation games are one of the most powerful type of tools that can help to raise better understanding on how it is to be “in other peoples’ shoes”, how the issues “look from another perspective” and in a safe way to experience challenging situations that are unfamiliar for us. They usually demand high level of emotional and intellectual involvement (thus challenge deeply rooted beliefs), can be very valuable in order to increase awareness about different societal issues, develop empathy and thus has big potential to alter young peoples’ behaviours. Nevertheless, designing and facilitating simulation games is quite complicated and requires many skills, therefore simulations are not that widely used in youth work context. We believe that there is still a lot of undiscovered and unused potential in simulations that can help to tackle very serious issues and problems in our societies – such as fear from the “others”, hate, discrimination, oppression, exclusion, lack of solidarity and unwillingness to participate in decision-making. Simulations are a great tool to tool to develop values and contribute to positive changes in young people and our communities. The general idea of this project is to enhance the competencies of 24 youth work practitioners from 11 communities to use simulations as an effective tool to understand better and promote such European values as respect for diversity, solidarity and inclusion and active participation among their young people and communities. Objectives: 1. To deepen awareness about such European values as respect for diversity, solidarity and inclusion and active participation and their relevance for youth empowerment and community development and motivating youth work practitioners to become more active promoters of VALUES. 2. To explore simulations as an effective tool by immersing participants in 8 non-formal learning sessions that involve simulations (identifying why it works so powerfully on the learners and how it can promote change of attitudes and behaviour) and analysing this tool also from the methodological point of view. 3. To encourage participants to use already existing well-worked out simulations and develop their skills to adapt the contents according to needs and pay special attention to quality of debriefing. 4. To develop further ideas on how to include more simulations and value promotion in regular youth work and within 2 months after the training to implement at least 1 learning session with simulation with local youth in each community 5. To encourage networking among participants in order to develop some future youth project ideas that have a clear focus on developing values and use simulations as one of the tools within E+/ESC Relation to Erasmus+ priorities: - The project clearly meets two general objectives of youth part of Erasmus+: improving the competencies of people that work with young people (and has a clear transfer of these skills on young people later on) and improving the quality of youth work (especially because it has a good innovation potential of including simulations as a tool to promote values more consciously in YW and concrete follow-up dimension). - With this project the abstract concept of European values became more clear for 24 youth work practitioners and they now have more competences to include promotion of these values in their daily work as well as they are now equipped with concrete simulations as tools to promote European values among their young people and communities. - Project also improved our organizations’ international cooperation capacities, as during the training concrete ideas for follow-up projects were developed.